Originally posted by rohcQaH
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Open-Source ATI R600/700 Mesa 3D Performance
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Originally posted by Melcar View PostMan, how I wish for a good Adventure game.
Currently only available in german, but if the english translation is any good, go buy it next monday.
(not for linux and wine doesn't work, either, but it's a good game)
</offtopic>
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What was wrong with TMNT? That game was hardcore and much more difficult than most of the stuff out today. Sierra adventure games? I wish they were still around; some of the best adventure games are still old Sierra titles. Man, how I wish for a good Adventure game.
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Originally posted by Melcar View PostMost of the "mainstream" offerings today are thrash, though. Most games are over glorified tech demos. Gameplay and story elements have moved to the rear and instead we got eye candy and cheap game mechanics. Games just aren't what they used to be. Oh well, it will eventually fix itself. Maybe after the game market crashes, or indies start getting more exposure.
Unless you are a hardcore Sierra fun, which means you are more or less out luck. (Thank god, I don't think I could stand another shitty adventure game! )
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Most of the "mainstream" offerings today are thrash, though. Most games are over glorified tech demos. Gameplay and story elements have moved to the rear and instead we got eye candy and cheap game mechanics. Games just aren't what they used to be. Oh well, it will eventually fix itself. Maybe after the game market crashes, or indies start getting more exposure.
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/facepalm
Originally posted by V!NCENT View PostNo gamer will ever limit his/her framerate, unless he.she is a total idiot. There is a reason people that have kickass gamer PC's put the resolution on 800x600, turn off the props and turn of vsync... Not only to get more FPS, but also see the dirrences faster (keeping track of 800x600 pixels versus changes in full HD).
Do you know how many people complained about Doom 3 telling it has over 60fps but doesn't display over 60fps?
And as to why vsync is for idiots who do not know what they are talking about: you get more up to date screen information when you write to the framebuffer during the rendering fase...
Scirpting this, cinematic that. Most often the Extreme Difficulty is about normal difficulty found in older games.
Commercial titles these days are for 99,99 procent of the offering; Total garbage.
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little question
Originally posted by phoronix View PostPhoronix: Open-Source ATI R600/700 Mesa 3D Performance
As we alluded to last week, we have been in the process of benchmarking many Radeon HD 2000/3000/4000 series graphics cards using the open-source ATI Linux graphics stack with the Mesa R600/700 DRI driver. We have now carried out our first batch of R600/700 3D tests using this constantly evolving open-source driver to provide OpenGL acceleration and here are the results.
http://www.phoronix.com/vr.php?view=14575
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Originally posted by BlackStar View Post@yotambien: am I the only one who prefers old-school stop-motion animation? Your video is actually pretty impressive, but somehow I find the jerky animation of stop-motion adds to the tenseness of the scene. Or maybe I've seen too many horror films from the '60s, I don't know.
The same with cartoons from the 30s and so, they wipe the floor with a lot of modern stuff--there are loads of masterpieces like this one in youtube. Having said this, it probably has to do with the nostalgia filter, according to tvtropes (by the way, that site is killing, thanks for showing me the light).
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No twitch FPS gamer will ever limit his/her framerate, unless he.she is a total idiot.
Personally, I find tearing extremely distractive. My solution to the issue you describe? Fire up my trusty CRT which does 1024x768@120Hz, modify the game to process at 120fps (if it offers such an option) and enable vsync. Same result, only without visual artifacts from viewing two frames on screen at the same time.
Yes, that would put me in a disadvantage in Q3 but I never liked that game, so...
@yotambien: am I the only one who prefers old-school stop-motion animation? Your video is actually pretty impressive, but somehow I find the jerky animation of stop-motion adds to the tenseness of the scene. Or maybe I've seen too many horror films from the '60s, I don't know.
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Originally posted by elanthis View PostPoint is, no game you're actually playing should be running at higher than 60 FPS (or whatever your monitor refresh rate is) unless the game developer is an idiot
Do you know how many people complained about Doom 3 telling it has over 60fps but doesn't display over 60fps? Well that is because it does render at hiogher than 60fps but the pysics engine is limited at 60fps. Conclusion: people do see the differences!
And as to why vsync is for idiots who do not know what they are talking about: you get more up to date screen information when you write to the framebuffer during the rendering fase...
"But all full HD commercial quality titles are shipping at 30-60fps!" Well that is because it's all about shittubes filled with awesomeness these days. Scirpting this, cinematic that. Most often the Extreme Difficulty is about normal difficulty found in older games. Commercial titles these days are for 99,99 procent of the offering; Total garbage.
Kthnxbye.
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