Originally posted by stormcrow
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NVIDIA Begins Funding Blender Development
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Originally posted by ermo View Post
One can hope that once Vulkan moves forward with its adoption/inclusion of OpenCL(-ish features), that particular barrier can more easily be scaled? Right now, the story around getting full-fat OpenCL drivers working w/AMD's FLOSS drivers seems ... convoluted?
While new code bases might be implemented on whatever Vulkan derivative APIs can offer in the future, existing code may never be ported so Nvidia will have to support CUDA more or less indefinitely in some way or fashion.
Also, there's developer inertia to consider. Professionals tend to familiar tool sets over and over again eg: Unix-like, Windows NT, C, assembly, etc even if they may not be the best choice for the job.Last edited by stormcrow; 07 October 2019, 06:46 PM.
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OpenCL might still be the future from what I know, as it allows targetting multiple classes of HW accelerators. I also see a lot of OpenMP around these use-cases.
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Originally posted by stormcrow View Post
While it would be nice, I think that boat has already sailed. CUDA is the GPGPU API of choice in most industries including graphics rendering development. That said, Blender already does support OpenCL very well.
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I think it is better to look into Vulkan's Compute Shaders and move OpenCL and CUDA into maintenance state. That will be more futureproof but I think nVidia won't allow this.
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Originally posted by tildearrow View PostBad news!
I wished AMD could fund improvements to OpenCL instead...
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Bad news!
I wished AMD could fund improvements to OpenCL instead...
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NVIDIA Begins Funding Blender Development
Phoronix: NVIDIA Begins Funding Blender Development
NVIDIA is the latest high profile company now contributing significant funds for advancing the open-source Blender 3D modeling software...
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