I kind of get the impression that Valve's developers don't know openGL that well. They seem to know it well enough to use convert from D3D but that's about the extent of it. While OpenGL may be relatively difficult to use compared to something like D3D, making contributions to the library is incomparably harder; you can't just jump into it. I like to compare it to sending a rocket into space vs. sending a rocket into space and then making it land in a specific location somewhere else.
Serafean
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