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Intel Core i7 4770K "Haswell" Benchmarks On Ubuntu Linux

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  • duby229
    replied
    Thats just a copout. You should really look into their gameplay benchmark methods. It's a really good way of doing things.

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  • curaga
    replied
    Then HardOCP is a bad site, if you can't trust their benchmarks. I'm not sure what your point was.

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  • duby229
    replied
    If you want a great example of how to do gameplay benchmarks just look at HardOCP. I don't like that site too much, but their gameplay benchmarks are simply the best.

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  • duby229
    replied
    Originally posted by curaga View Post
    If it isn't repeatable, it has questionable value. You can't tell whether it was an anomaly, a busy day on the server, or any other hiccup. Heck, you can't even tell whether anything was tested at all: if the test isn't repeatable, the writer could be pulling numbers out of his ass and nobody would be the wiser.
    see my last post. same thing.

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  • duby229
    replied
    Originally posted by dee. View Post
    Any scientific experiment loses validity if the results cannot be replicated by an independent third party. That's like, a rule of science or something.
    You can't exactly replicate gameplay. Even if you tried following your footsteps as closely as possible it won't be exact. Gameplay benchmarks cannot be repeatable. It's not science, it's gameplay.

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  • dee.
    replied
    Any scientific experiment loses validity if the results cannot be replicated by an independent third party. That's like, a rule of science or something.

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  • curaga
    replied
    Originally posted by duby229 View Post
    it doesnt need to be repeatable. it needs to be actual gameplay. That is all that matters when benching games. You play games so gameplay on the newest release is what matters. MMOs should be benchmarked as such as often as releases are made.

    It's not hard to understand that games are meant to be played so gameplay is what should be benchmarked. Obviously gameplay is not exactly repeatable.
    If it isn't repeatable, it has questionable value. You can't tell whether it was an anomaly, a busy day on the server, or any other hiccup. Heck, you can't even tell whether anything was tested at all: if the test isn't repeatable, the writer could be pulling numbers out of his ass and nobody would be the wiser.

    Leave a comment:


  • duby229
    replied
    Originally posted by Michael View Post
    Except that I haven't gotten any hardware out of AMD in a long time now...
    It's pretty easy to see why after reading quite a few of your articles, though the last few has left out negative innuendo so they have improved.

    Leave a comment:


  • duby229
    replied
    Originally posted by curaga View Post
    How do you propose getting a repeatable, offline test profile for a MMO?
    it doesnt need to be repeatable. it needs to be actual gameplay. That is all that matters when benching games. You play games so gameplay on the newest release is what matters. MMOs should be benchmarked as such as often as releases are made.

    It's not hard to understand that games are meant to be played so gameplay is what should be benchmarked. Obviously gameplay is not exactly repeatable.

    Leave a comment:


  • curaga
    replied
    At least Richland has the same gpu as Trinity (Cayman), not GCN as was misreported by some sites - it uses the mature r600g driver, not the experimental radeonsi.

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