Oh geez... I can't find any good screenshots demonstrating an adaptive sampling grid. I may have to resurrect my years-old raytracing code and make some.
When I said earlier that I wrote a raytracer, I should have said I wrote an *interactive* raytracer, specifically. It wasn't a very *good* interactive raytracer - it wasn't even multi-threaded, for example - but I was proud of it at the time, and I learned a lot in the process of writing it.
When I said earlier that I wrote a raytracer, I should have said I wrote an *interactive* raytracer, specifically. It wasn't a very *good* interactive raytracer - it wasn't even multi-threaded, for example - but I was proud of it at the time, and I learned a lot in the process of writing it.
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