I wonder where these people are hiding around here that previously had been saying this certainly won't turn out to be a problem for WINE / Proton...
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Linux Adding New Control Since Its Splitlock Detector Is Wrecking Some Steam Play Games
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Originally posted by -MacNuke- View Post1. Introduce code to make bad behaving applications slow
2. Bad behaving app becomes slow
3. Introduce setting do disable former code
Mission failed successfully
I've worked on proprietary software long enough to know that there is a big resistance to make any effort for Linux, because they think it's a rabbit hole and will require a lot of investment to support the platform - you get scolded if you put some effort for Linux.
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Originally posted by nuetzel View PostBTW Hello to all of you, again.
I was pressed for time lately...
How to enable MGLRU as default the rightâ„¢ way with 6.1?
echo y > /sys/kernel/mm/lru_gen/enabled
cat /sys/kernel/mm/lru_gen/enabled
0x0007
Is this right? - 7 or better 1?
echo 1000 > /sys/kernel/mm/lru_gen/min_ttl_ms
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Originally posted by mbriar View PostWIne won't be able to set it itself because it'll require root.
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Originally posted by Alliancemd View Post
This is a good decision because Windows game developers are Never going to make code changes to make it work on Linux.
I've worked on proprietary software long enough to know that there is a big resistance to make any effort for Linux, because they think it's a rabbit hole and will require a lot of investment to support the platform - you get scolded if you put some effort for Linux.
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Originally posted by coder View PostYes, but the flawed assumption was that inflicting pain would force the developers to fix the offending code. Since this is a binary-only game that's not actually supported on Linux, there's little/no chance of that happening.
or that the developers don't care about better performance?
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Originally posted by milkylainen View Post
You mean the split locking isn't happening on Windows,
or that the developers don't care about better performance?
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Originally posted by V1tol View PostSomehow I missed that knob. Need to test it with PlanetSide 2 - in heavy battles it drops to 10 FPS with 1-sec freezes on RX6800XT and 5950X.
Unfortunately, there could be a multitude of reasons why it is running badly on your system:
- Your Ryzen 5950X is a multi-CCX CPU, which could degrade performance when threads are jumping between dies over the "Infinity Fabric".
- As usual for AMD's GPU division, their automatic reclocking feature is inferior to nVidia's, so try manually forcing the 3D_FULL_SCREEN power profile.
- Arch / Manjaro are always enabling transparent hugepages by default these days, which can lead to huge latency-spikes; switch over to "madvise" to avoid these.
- And it goes without saying, but switch over to the performance governor if you haven't already.
Hope the above somewhat helps to achieve smoother gameplay on your Linux setup!
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