Is anyone else confused by this? I don't much care they were bought. Money talks if you have enough of it, and Microsoft does. That's not the surprising part. If the employees are upset about this, they'll simply leave when their contracts are up and form a new independent company with new titles and story worlds. That's pretty much a given.
What confuses me is that neither company makes games that would translate well to the limited control interfaces on consoles - isometric RPGs. If Microsoft intends to bring such games to the XBox I simply cringe at the idea of using a controller to play a Wasteland and Pillars adapted to a console controller interface. Brings to mind the days of playing Gold Box D&D games on my C64 and having to use an Atari joystick for pointing because I couldn't afford a mouse. It worked, but it wasn't pleasant. If they're doing it to enhance their in house PC games portfolio, I'm still confused because neither studio (or even the others they bought this year) is going to bring in hordes of gamers to the Microsoft Store and UWP. For many PC gamers if it's not on Steam, they never see it despite having the Store built into Windows. (Like myself, if it's not on Steam or GOG I won't buy it.)
Exclusivity isn't always a bad thing... until you're trying to push a square peg into a very well established triangular hole.
What confuses me is that neither company makes games that would translate well to the limited control interfaces on consoles - isometric RPGs. If Microsoft intends to bring such games to the XBox I simply cringe at the idea of using a controller to play a Wasteland and Pillars adapted to a console controller interface. Brings to mind the days of playing Gold Box D&D games on my C64 and having to use an Atari joystick for pointing because I couldn't afford a mouse. It worked, but it wasn't pleasant. If they're doing it to enhance their in house PC games portfolio, I'm still confused because neither studio (or even the others they bought this year) is going to bring in hordes of gamers to the Microsoft Store and UWP. For many PC gamers if it's not on Steam, they never see it despite having the Store built into Windows. (Like myself, if it's not on Steam or GOG I won't buy it.)
Exclusivity isn't always a bad thing... until you're trying to push a square peg into a very well established triangular hole.
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