@Michael: Thanks for the benchmark, highly appreciated. I would like to compile mesa with ARB_bindless_texture support for AMD myself (I use Debian, not Ubuntu). Is there a git repository which includes these patches?
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18-Way NVIDIA/AMD Linux Performance For Dawn Of War III
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Originally posted by gutigone View Post
I thought it might be, but in that case, does it not make using such a high-end CPU a little misleading for people? The vast majority of people likely have mid-range hardware, so people looking at all your benchmarks are likely seeing results they will never see themselves. We need more variation in the processors used, otherwise these are essentially pie in the sky stuff for most people.
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There will be some Ryzen tests soon for those wondering.Michael Larabel
https://www.michaellarabel.com/
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Please with acpi-cpufreq performance.
Edit: According to the minimum fps, the game stutters like garbage on Nvidia, despite of the higher avg-fps?Last edited by aufkrawall; 08 June 2017, 01:42 PM.
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Originally posted by gutigone View Post
The results are confusing indeed.
The GoL benchmark shows Vulkan practically always doing better at 1080p, literally the direct opposite of what Phoronix is showing: https://www.gamingonlinux.com/articl...rt-report.9802
They don't have as much of course, but it shows Vulkan doing much better than in Phoronix testing.
GoL article shows that on Low/Mid/High setting GL/VK perform the same on average, while on Higher/Max settings there is about ~8 to 9% difference in favor of VK... basically even that is in "who cares" area
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Plus/Minus 10% = definition of "who cares"
It is better to mention things like how game recieved mixed reviewes on steam 6/10 and price of 60€, does it have that Incorporated 3rd-party DRM: Denuvo Antitamper on Linux, cross platform miltiplayer yes/no, etc... that would be more interesting to know for readers
There is a lot of
reviews there and for 60€ people can buy even new nVidia card these daysLast edited by dungeon; 08 June 2017, 04:45 PM.
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Originally posted by Azrael5 View Postit seems that nvidia cards provide better support both to vulkan and opengl on video games.
A good comparison would be using mesa drivers on all the cards although I ignore if mesa drivers implement vulkan api.
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With this newest Vulkan-supported Linux game, the Vulkan renderer is faster than OpenGL... But from our tests so far is primarily for the very CPU-bound cases, like well below 1080p. At higher resolutions and/or with more demanding visual quality settings, the Vulkan performance is on-par with OpenGL -- under NVIDIA. Currently with RADV, the Vulkan performance is short of OpenGL.
Point being: A Graphic API isn't going to magically make the GPU do more work. Vulkan can remove CPU side bottlenecks, but in GPU bound situations, will perform about the same as OpenGL does.
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