Originally posted by rabcor
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i.e. the powerful GPU hardware is being held back by drivers and/or CPU botteneck, It's also the reason you often see lower than expected power consumption on AMD GPU systems in Linux; because they are not working hard. Increasing the resolution only increases GPU load, no change in driver or CPU overhead. Since the GPU is not being worked hard anyway performance remains comparable. That's why you get predictable scaling with resolution in windows because the drivers are efficient so the GPU workload becomes the bottleneck.
On my R9 290 I remember when the Witcher 2 came out my GPU was not working hard at all despite low framerates. And then the situation gradually improved with game patches and driver updates.
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