Originally posted by efikkan
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NVIDIA Launches The GeForce GTX TITAN X, Linux Tests Coming
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Originally posted by dragorth View PostI agree there is a bandwidth limit internally to the card. However, this is a much faster connection than from main memory. Having that 12GB filled up will increase the speed of the card in these situations, compared to that information being in main memory. I am not saying the card will process it any faster, I am saying the card can access it faster, which will benefit the application, though not as much as if they had higher bandwidth on the card itself. I am also saying it is coming whether the card can handle it or not.
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This is not a gamer card so even if what you say is true it does not apply.
Titans are made for 3D compute in professionnal domains. A friend of mine use them to calculate special effects in advertisment or visual effects in tv programs for example. With a gamer card he would need time to compute then watch, with a few Titans he has a good enough fps to check the job in realtime.
No gamers card can give him this performance because high levels / new effects are available and the amount of memory is usefull for scenes with a lot of elements when you want a correct result visually.
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Originally posted by Passso View PostThis is not a gamer card so even if what you say is true it does not apply.
Titans are made for 3D compute in professionnal domains. A friend of mine use them to calculate special effects in advertisment or visual effects in tv programs for example. With a gamer card he would need time to compute then watch, with a few Titans he has a good enough fps to check the job in realtime.
No gamers card can give him this performance because high levels / new effects are available and the amount of memory is usefull for scenes with a lot of elements when you want a correct result visually.
So, this card IS a gaming card, compared to even the last year model.
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The Titan X is Maxwell based. It has an improvement of 20% in bandwidth usage efficiency.
And the Titan X has more BW available than the first Titan (336 vs 288 GB/s), which happens to be the same than the 780 Ti and the Titan Black, but with that increase in efficiency.
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Originally posted by Filiprino View PostThe Titan X is Maxwell based. It has an improvement of 20% in bandwidth usage efficiency.
And the Titan X has more BW available than the first Titan (336 vs 288 GB/s), which happens to be the same than the 780 Ti and the Titan Black, but with that increase in efficiency.
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Originally posted by dragorth View PostI am not sure whom you are replying to, but I will point out that better bandwidth does not equal better performance in all situations. In this case, without those DP compute units, that bandwidth is effectively useless for some subset of use cases, such as the aforementioned 3D Rendering.
2D video effects and filters, even if they are derived from 3D computations but without physics going underneath, run with SP.
And you could still run physics simulations with SP for 3D rendering. The algorithms being used tolerate that. In fact I've been working with a physics simulator for 3D effects and floats (not doubles) were being used. Only in a small fraction of execution time it used doubles in order to not lose precision, but in my opinion that is stupid because the linear solver runs with float values.
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Originally posted by Filiprino View PostDP is not needed for 3D rendering. DP is needed for science computations like physics simulation. Games are being 3D rendered in real time, and they are SP.
2D video effects and filters, even if they are derived from 3D computations but without physics going underneath, run with SP.
And you could still run physics simulations with SP for 3D rendering. The algorithms being used tolerate that. In fact I've been working with a physics simulator for 3D effects and floats (not doubles) were being used. Only in a small fraction of execution time it used doubles in order to not lose precision, but in my opinion that is stupid because the linear solver runs with float values.
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Originally posted by dragorth View PostFor some reason, I was under the impression that Professional 3D Renders for the Movie/Tv Industry used DP. I could be wrong. I thought it had something to do with optimizing the ray tracing algorithms.
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Originally posted by dragorth View PostExcept that this Titan, the Titan X, isn't. Those 3D professionals need the DP performance of the earlier Titans, and this one doesn't have it. This one is equivalent to the gamer cards in that respect. Those Titans can handle multiple billions of Double Precision, i.e. 64 bit Floating Point numbers, while this card can only handle about 770 million. In fact, this card will be 1/3 the speed of the previous Titan Black in terms of Double Precision. Whereas it's Single Precision numbers go from 5 Billion to 8 Billion operations per sec.
So, this card IS a gaming card, compared to even the last year model.
Jen-Hsun Huang also mentioned Nvidia still will provide Titan Z for those who need DP. Unfortunately Nvidia had to sacrifice DP in GM200, but it makes sense since they've pushed 28nm to the limit. So until Pascal arrives, Titan X and Titan Z will remain the (semi-) professional options.
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