Ah... and yet again, AMD drops the ball. This is still in beta, so there's still time to change, but I've stopped holding my breath a long time ago. Never again, AMD.
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AMD's New Catalyst Linux Driver Isn't Too Good
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Originally posted by alexThunder View PostIt's really a shame, how the current Catalyst rendered such important games from working fluently to unplayable. I mean, who cares for L4D2, since every GPU gets a bazillion of FPS there - not so with OpenArena and Nexuiz, where every FPS counts.
That really makes me angry. I don't care, that Unigine Heaven runs pretty much equally fast on my Win7 with DX11 or my Kubuntu with OpenGL 4.
I want power for demaning games with high end game engines like OpenArena, not for dated crap like Unigine - or even the much worse Source Engine. Who on earth would play that now nowadays?
Never mind that you're only speculating AMD deliberately affected some titles in order to improve L4D2.
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It's just this version... This is because... But it's... Blah blah blah. You have to be blind to not see that AMD's support for linux went from rather bad to miserable with no clear trend of improvement. Hence it's a no brainer - linux users should avoid AMD (and advise others they know to do the same) until AFTER AMD improves support for linux.
Not much to say here. I can clearly see that during Superkey+W (unity shortcut) or Ctrl+Shift+E in Firefox animations on Intel are smoother. Some time ago I quit using AMD on my system because browser performance was unbearable - see http://askubuntu.com/questions/92080/why-do-i-have-poor-video-performance-in-browsers-with-a-ati-hd3650-gpu for details (video + overall experience). In 12.04 the difference was much more severe. In 12.10 the difference is less pronounced (Firefox performance on...
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Originally posted by [Knuckles] View PostIndeed, the eternal pattern with fglrx. Next release will be better, just *wait* and see!...
Sure, they still have to improve quite a bit, but your implication that it never gets better is not what we see. You can complain that the improvements are not coming along fast enough.
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I'm personally moving to AMD for HSA Computing and the power of their OpenCL Stack and it's expansion with LLVM/Clang.
I could care less about how many fps a video game produces on Linux.
Wake me up when Linux gets a standard ABI and other ``excuses'' from Torvalds is hashed out and makes it easier for vendors and game developers to want to port their games to a platform that has never cared about Gaming. If they did, Torvalds would have catered to them long ago.
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Originally posted by bug77 View PostEver heard of application profiles? Since their advent (more than 5 years ago), you don't need to sacrifice performance in one area in order to gain in another.
Never mind that you're only speculating AMD deliberately affected some titles in order to improve L4D2.
Btw. http://www.kn00tcn.net/site/ati-catalyst-profiles/ - maybe some entries will sound familiar (at least one). You'll need another point to blame AMD for.
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Originally posted by Marc Driftmeyer View PostWake me up when Linux gets a standard ABI and other ``excuses'' from Torvalds is hashed out and makes it easier for vendors and game developers to want to port their games to a platform that has never cared about Gaming. If they did, Torvalds would have catered to them long ago.
Please explain your problem with a little bit more details?
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Originally posted by alexThunder View PostYou seem to overerstimate the power of such profiles. They may fine tune features and parameters, but can they be optimized for all the differences between OpenGL 1 and 4? Every profile would be pretty much a standalone driver on it's own.
Btw. http://www.kn00tcn.net/site/ati-catalyst-profiles/ - maybe some entries will sound familiar (at least one). You'll need another point to blame AMD for.
And yes, profiles can be used to keep application specific optimizations away from the main code path. Again, I have yet to see a driver from nvidia improving in an area or two and regressing in all others. You just don't do this.
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