Originally posted by F i L
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Intel Linux OpenGL Driver Remains Slower Than Windows
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Originally posted by aceman View PostThey fixed many in Heaven 3.0 so that it runs quite nice (visually) on radeon OSS. But Sanctuary and Tropics was not updated in recent years so they are quite broken.
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Originally posted by curaga View PostDidn't they fix the bugs in Heaven? Or only some?
Certainly app workarounds in the gl lib are just wrong.
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Originally posted by phoronix View PostPhoronix: Intel Linux OpenGL Driver Remains Slower Than Windows
Recently there was the NVIDIA graphics comparison under Windows 7 and Linux providing new data at how the cross-platform NVIDIA driver is comparing between Ubuntu 12.10, Kubuntu 12.10, and Windows 7 Pro. Aside from Ubuntu's Unity desktop with Compiz impairing the performance, the results were competitive. Next up now is a look at Intel Sandy Bridge and Intel Ivy Bridge graphics when comparing the performance of the three operating systems.
http://www.phoronix.com/vr.php?view=17920
Come on, Michael. You're including Kubuntu, but not the new Gnome Shell spin? By using defaults, GS has been the fastest of the major desktops, and since you are looking at performance, that seems something worth looking at.
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Nice progress Intel Looks like the performance gap between Windows and Linux is closing for these drivers.
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Originally posted by Kayden View PostThis tells Mesa to work around a number of bugs in the Unigine demos: their use of extensions without asking for them, and their broken use of the GL_ARB_blend_func_extended extension. Without it, I believe you get cloudy grey rendering.
There were a few Mesa bugs relating to Heaven as well, but those should have already been fixed in the version that Michael tested.
Certainly app workarounds in the gl lib are just wrong.
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I really wish they would work more on performance than features for Ubuntu.
Liam of www.gamingonlinux.com and www.linux4today.com
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The latest Windows driver for Intel is 15.28.0.2792. Is there any reason You are not using this one?
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Originally posted by enrico.tagliavini View PostThe nexuiz result is quite surprising. Are you using S3TC with mesa driver?
OpenGL extensions:
<snip>
GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine,
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