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Intel Linux OpenGL Driver Remains Slower Than Windows

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  • elanthis
    replied
    Originally posted by F i L View Post
    Nice progress Intel Looks like the performance gap between Windows and Linux is closing for these drivers.
    While I will agree that the Linux Intel devs are doing _awesome_ work and I'm glad that they are moving ahead so quickly, note that closing the gap with the Intel Windows GL driver is like a race car closing the gap with the second-to-last car in the race.

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  • orome
    replied
    Originally posted by aceman View Post
    They fixed many in Heaven 3.0 so that it runs quite nice (visually) on radeon OSS. But Sanctuary and Tropics was not updated in recent years so they are quite broken.
    I still get very dark rendering and syntax errors in shaders without drirc. That's UH3.0 on SNB. I guess other mesa drivers are the same or worse as shader compiler is mostly shared.

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  • aceman
    replied
    Originally posted by curaga View Post
    Didn't they fix the bugs in Heaven? Or only some?

    Certainly app workarounds in the gl lib are just wrong.
    They fixed many in Heaven 3.0 so that it runs quite nice (visually) on radeon OSS. But Sanctuary and Tropics was not updated in recent years so they are quite broken.

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  • liam
    replied
    Originally posted by phoronix View Post
    Phoronix: Intel Linux OpenGL Driver Remains Slower Than Windows

    Recently there was the NVIDIA graphics comparison under Windows 7 and Linux providing new data at how the cross-platform NVIDIA driver is comparing between Ubuntu 12.10, Kubuntu 12.10, and Windows 7 Pro. Aside from Ubuntu's Unity desktop with Compiz impairing the performance, the results were competitive. Next up now is a look at Intel Sandy Bridge and Intel Ivy Bridge graphics when comparing the performance of the three operating systems.

    http://www.phoronix.com/vr.php?view=17920

    Come on, Michael. You're including Kubuntu, but not the new Gnome Shell spin? By using defaults, GS has been the fastest of the major desktops, and since you are looking at performance, that seems something worth looking at.

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  • Kayden
    replied
    Originally posted by curaga View Post
    Didn't they fix the bugs in Heaven? Or only some?

    Certainly app workarounds in the gl lib are just wrong.
    Some, but not all, sadly.

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  • F i L
    replied
    Nice progress Intel Looks like the performance gap between Windows and Linux is closing for these drivers.

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  • curaga
    replied
    Originally posted by Kayden View Post
    This tells Mesa to work around a number of bugs in the Unigine demos: their use of extensions without asking for them, and their broken use of the GL_ARB_blend_func_extended extension. Without it, I believe you get cloudy grey rendering.

    There were a few Mesa bugs relating to Heaven as well, but those should have already been fixed in the version that Michael tested.
    Didn't they fix the bugs in Heaven? Or only some?

    Certainly app workarounds in the gl lib are just wrong.

    Leave a comment:


  • liamdawe
    replied
    I really wish they would work more on performance than features for Ubuntu.

    Liam of www.gamingonlinux.com and www.linux4today.com

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  • sacygan
    replied
    The latest Windows driver for Intel is 15.​28.​0.​2792. Is there any reason You are not using this one?

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  • Veerappan
    replied
    Originally posted by enrico.tagliavini View Post
    The nexuiz result is quite surprising. Are you using S3TC with mesa driver?
    From http://openbenchmarking.org/system/1...012.10/glxinfo
    OpenGL extensions:
    <snip>
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine,

    Leave a comment:

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