Originally posted by L_A_G
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All of which are previous generation titles and, as I already explained to you, contain additional versions/LoDs of assets that aren't in the console versions of those games. Just look at the backport of the enhanced PC version of GTA5 to the current gen consoles (Playstation 4 and Xbox Series). It's about 87 GB or twice the size of the previous generation (Playstation 4 and Xbox One) release. You can see a similar, albeit not as extreme, case in the PS4/XB1 versions of Cyberpunk 2077 versus the enhanced PS5/XBS version.
Uuuh... Games don't down- or upscale assets on the fly and never have. They contain multiple copies of the same high quality base asset that have been progressively more downscaled in terms of texture quality and polygon count. The few games that can't take advantage of this technique are also generally smaller (in terms of development team and disc space use) indie titles and mobile games. Even fairly heavily zoomed in platformers like the aforementioned Crash Bandicoot 3 and Spyro took advantage of LoDs for objects in the background/distance.
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