Originally posted by Bsdisbetter
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There's another issue, which is that games are very similar to bespoke products. That's why you see office software getting a lot of work - they have collective value, and you're just polishing it. But many games have, historically, been version 1.0 products, and where they were not they still often contained an awful lot of new content.
It can be hard to build on that to create something as appealing to people six months down the line. After all, you played that game already. And if most of the audience for the game has moved on, who will dedicate themselves to polishing it?
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