Too bad. Unusable for me
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X3: Terran Conflict Hits Steam On Linux
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Originally posted by sirdilznik View PostYou can speed up travel with SETA (Singularity Engine Time Accelerator), basically it lets you speed up time up to 10X to shorten long trips.
I could never really get into this game. Unfortunately I don't have enough time to get past the learning curve or read the 500 page manuals. That and the sound effects and music quality (which is abhorrent) turned me off it.
It definitely portrays a "living" universe better than, say, Freelancer (which had nothing of the sort, but it wasn't a sim either).
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hum...
Most people with any interest in this game have probably already played it for many hours and have grown bored of it; probably shouldn't of bothered releasing it at all. You guys said it has a steep learning curve, that's an instant turn off to me and I'll likely not bother too. I like familiar things I can jump right into, like SPAZ.
But it's cool, we have several Space related games coming our way via Kickstarter and other outlets. So it's all good.
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Originally posted by randomizer View PostIt definitely portrays a "living" universe better than, say, Freelancer (which had nothing of the sort, but it wasn't a sim either).
But why is X3:TC categorized as Stratedy? (And why is it 16 euro, that is new game price tag...)
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32bit or 64bit?
I have X3 Reunion from Linux from LGP. It ran OK a few years ago but on my 460GTX box (Ubuntu 12.04, SUSE 12.2 both 64bit) it crashes quite often. It has had a history of graphical artefacts too.
I do hope that Egosoft's Linux port has native 64bit executables available - 32bit should be history by now.
X3 has a steep learning curve? What a load of bull! If you expect to know everything, or even 50% of any version of this game in a SHORT period of playing it then you are indeed setting yourself a steep learning curve; your curve will not be of the monotonic increasing variety.
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Originally posted by randomizer View PostIt doesn't even do that particularly well. The game had potential but every part of it felt unfinished. It didn't help that Microsoft treated it like an unwanted child either.
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