Originally posted by AnonymousCoward
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Originally posted by AnonymousCoward View PostWhat you describe here is the LGPL. The GPL requires you to also release the code that links to the GPL'd code under a GPL compatible license. In this case this means that not only the engine source code but also the game source code must be released under a GPL compatible license.
Sure the game data can be proprietary. But the makers of Steel Storm have also not released the game source code and are in direct violation of the GPL.
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Originally posted by FreeGamerSteel Storm is based on the GPL engine Darkplaces, and its media license is even "almost" FOSS too with the CC-BY-NC-SA license. This makes it possible to use its engine enhancements (like a in-game editor, a really nice menu system, etc) also in other open-source games!
I think this is actually not a bad compromise between trying to cover some expenses and still making open-source games, and that commercial efforts are not strictly incompatible with FOSS game development can be discussed here) It would be cool though, if they would consider a "ransom" design also, i.e. that the game becomes completely FOSS after a certain sum of sales has been reached.Wait... isn't this Free Gamer? Why do you have a commercial game on your blog about free games? Well... because it is free, just not as in ...
Originally posted by BlenderNationThe game has never been released under GPL. It?s released under proprietary license, which refers to CC and GPL (engine is GNU GPL v2, art assets ? CC-BY-NC-SA 3.0).Steel Storm Episode I is a shooting game which its arts were done in GIMP and Blender. Kot-in-Action Creative Artel developed this game for Windows, Mac, and GNU/Linux and the game is released under…
I do not know if that clarifies everything though...
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Originally posted by Hamish Wilson View Post
Originally posted by BlenderNationThe game has never been released under GPL. It?s released under proprietary license, which refers to CC and GPL (engine is GNU GPL v2, art assets ? CC-BY-NC-SA 3.0).Steel Storm Episode I is a shooting game which its arts were done in GIMP and Blender. Kot-in-Action Creative Artel developed this game for Windows, Mac, and GNU/Linux and the game is released under…
I do not know if that clarifies everything though...
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Originally posted by AnonymousCoward View PostThis is illegal. You cannot combine GPL'd code with proprietary code and release it under proprietary license.
The author claimed that he is using a vanilla engine (which is GPL) and proprietary artwork and (scripted) game logic, which would be OK, as artwork does not constitute a derivative work.
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Originally posted by pingufunkybeat View PostThe author claimed that he is using a vanilla engine (which is GPL) and proprietary artwork and (scripted) game logic, which would be OK, as artwork does not constitute a derivative work.
For example, if I make a program that requires a free software runtime environment, but that program itself is proprietary, does that constitute a violation? As far as I know, that is not the case. So I think they are in the legal clear.
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