Has anyone considered this aspect too, when it comes to gaming natively in linux? Companies like id, and epic until recently, released linux native clients of their games. So far, the most "recent" game for linux is ETQW, by SD, with supervision from id. However, the ETQW sdk is only available for windows. In the SD forums, the board admin justified this decision, saying that the sdk used components native to windows, like the MFC foundations, or something close to that (im not a programmer, so i wouldnt know exactly). This opens an interesting discussion. Why is there a native linux client but no native linux SDK? Do these companies not know that linux users also would like to make mods for their games, besides playing them? Why bother making a linux binary and making at the same time the SDK so dependent on windows only components?
What do you guys think?
What do you guys think?
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