I think DirectX/3D is free to use on Windows only. I wouldn't be surprised if the license agreement for DirectX had this covered. Anyway, Wine isn't DirectX. The Nine state tracker isn't that either.
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Direct3D 9 State Tracker Work Leads To Nouveau Improvements
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Wait what? Linux supports D3D9 for a year and I never hear about it?
I want to see this in the proprietary drivers (e.g. Nvidia's and Catalyst)!
I wonder if there are performance improvements to run it this way over running it from wine's translation layer.
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Originally posted by rabcor View PostWait what? Linux supports D3D9 for a year and I never hear about it?
I want to see this in the proprietary drivers (e.g. Nvidia's and Catalyst)!
I wonder if there are performance improvements to run it this way over running it from wine's translation layer.
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Yeah , performance dramatically increases
I've made this video with an underclocked gtx 670 , it runs much faster than with d3d->opengl and full clocks https://www.youtube.com/watch?v=lpVc0uw8j6k
Everyone know how s***ty GTA IV runs on wine with d3d->opengl translation i guess
Other videos:
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
https://www.youtube.com/watch?v=J3K22rpURc4 On this one , you can see shadows working perfectly fine on CryEngine , contrary to wine using opengl
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Originally posted by tizbac View PostYeah , performance dramatically increases
I've made this video with an underclocked gtx 670 , it runs much faster than with d3d->opengl and full clocks https://www.youtube.com/watch?v=lpVc0uw8j6k
Everyone know how s***ty GTA IV runs on wine with d3d->opengl translation i guess
Other videos:
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
https://www.youtube.com/watch?v=J3K22rpURc4 On this one , you can see shadows working perfectly fine on CryEngine , contrary to wine using openglLast edited by Azrael5; 08 June 2014, 09:40 AM.
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