Originally posted by strcat
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Fake MSAA Support Added To LLVMpipe, Yields OpenGL 3.0/3.2
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Originally posted by smitty3268 View PostIf it's a developer manpower issue, that's understandable. I just thought i remembered initially people on the mesa mailing list actually being opposed to implementing the actual AA support because of performance concerns.
But it is quite a big task - certainly doable but going to require significant effort.
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