Announcement

Collapse
No announcement yet.

AMD R600 Gallium3D Driver Lands OpenGL 3.3 In Mesa

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #21
    Originally posted by BSDude View Post
    I wouldn't be surprised if OpenGL 4.5 will come out this year and will and to the pile of work needed to be done in Mesa.
    I wouldn't be surprised if (small) parts of GL 4.5 are done in Mesa before GL 4.0 support is finished.
    Last edited by smitty3268; 06 February 2014, 03:35 AM.

    Comment


    • #22
      Originally posted by Ancurio View Post
      All that is missing are the new GLSL version, tessellation shaders, and switchable shader subroutines. I put "all" in italics because these things encompass a big amount of work to get them integrated. Also, nobody seems to have expressed interest in the latter 2 features towards the mesa devs, so I'm not sure how soon someone is going to pick them up.
      And fp64. Actually i think the GLSL features are mostly done now, except for the bits added by the other 3 features listed (tessellation, subroutines, and fp64).

      Comment


      • #23
        Heaven 4.0 and Valley work!!

        Guys with the latest Mesa stack and Kernel-desktop 3.13.1 from pontostroy's repos Unigine demos Heaven 4 and Valley work as well for the first time!
        Take a look at the outputs from glxinfo:
        Code:
        OpenGL vendor string: X.Org
        OpenGL renderer string: Gallium 0.4 on AMD CYPRESS
        OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel
        OpenGL core profile shading language version string: 3.30
        OpenGL core profile context flags: (none)
        OpenGL core profile profile mask: core profile
        
        OpenGL version string: 3.0 Mesa 10.2.0-devel
        OpenGL shading language version string: 1.30
        OpenGL context flags: (none)
        
        OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.0-devel
        OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
        OpenSuSE 13.1 x64, Sapphire Radeon HD 5850 1GB GDDR5 VRAM, Kwin effects enabled when fullscreen (cause when you disable them frame rate drops significally don't know why) and here are the bench results
        Code:
        Unigine Heaven Benchmark 4.0
        FPS:	
        19.8
        Score:	
        500
        Min FPS:	
        6.9
        Max FPS:	
        36.3
        System
        Platform:	
        Linux 3.13.1-7-desktop x86_64
        CPU model:	
        AMD Phenom(tm) II X4 955 Processor (3200MHz) x4
        GPU model:	
        Unknown GPU (256MB) x1
        Settings
        Render:	
        OpenGL
        Mode:	
        1920x1080 2xAA fullscreen
        Preset	
        Custom
        Quality	
        Ultra
        Tessellation:	Disabled
        Code:
        Unigine Valley Benchmark 1.0
        FPS:	
        18.3
        Score:	
        766
        Min FPS:	
        6.7
        Max FPS:	
        31.7
        System
        Platform:	
        Linux 3.13.1-7-desktop x86_64
        CPU model:	
        AMD Phenom(tm) II X4 955 Processor (3200MHz) x4
        GPU model:	
        Unknown GPU (256MB) x1
        Settings
        Render:	
        OpenGL
        Mode:	
        1920x1080 2xAA fullscreen
        Preset	
        Custom
        Quality	
        Ultra

        Comment

        Working...
        X