Originally posted by BSDude
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AMD R600 Gallium3D Driver Lands OpenGL 3.3 In Mesa
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Last edited by smitty3268; 06 February 2014, 03:35 AM.
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Originally posted by Ancurio View PostAll that is missing are the new GLSL version, tessellation shaders, and switchable shader subroutines. I put "all" in italics because these things encompass a big amount of work to get them integrated. Also, nobody seems to have expressed interest in the latter 2 features towards the mesa devs, so I'm not sure how soon someone is going to pick them up.
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Heaven 4.0 and Valley work!!
Guys with the latest Mesa stack and Kernel-desktop 3.13.1 from pontostroy's repos Unigine demos Heaven 4 and Valley work as well for the first time!
Take a look at the outputs from glxinfo:
Code:OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD CYPRESS OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL version string: 3.0 Mesa 10.2.0-devel OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0
Code:Unigine Heaven Benchmark 4.0 FPS: 19.8 Score: 500 Min FPS: 6.9 Max FPS: 36.3 System Platform: Linux 3.13.1-7-desktop x86_64 CPU model: AMD Phenom(tm) II X4 955 Processor (3200MHz) x4 GPU model: Unknown GPU (256MB) x1 Settings Render: OpenGL Mode: 1920x1080 2xAA fullscreen Preset Custom Quality Ultra Tessellation: Disabled
Code:Unigine Valley Benchmark 1.0 FPS: 18.3 Score: 766 Min FPS: 6.7 Max FPS: 31.7 System Platform: Linux 3.13.1-7-desktop x86_64 CPU model: AMD Phenom(tm) II X4 955 Processor (3200MHz) x4 GPU model: Unknown GPU (256MB) x1 Settings Render: OpenGL Mode: 1920x1080 2xAA fullscreen Preset Custom Quality Ultra
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