Then you've never heard of ANGLE: http://code.google.com/p/angleproject/
Qt5 can also use angle (not sure if it's default).
Let's go step by step, right? I dislike windows, and I like that it seems that it will be going the way of the dodo (loosing more to Android than to other platforms), but don't count microsoft out so soon. Everyone still has windows.
But I'm anxious to see what Valve has got for us. Metro 2033 really impressed me because it showed me what my lowly 9800GT can do, and it was far better than I could image. If Source 2 looks and runs at least as good as Metro 2033, it will be pretty interesting to see.
The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 9 or DirectX 11 API calls.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
D3D is only used on xbox and windows hence bye bye
But I'm anxious to see what Valve has got for us. Metro 2033 really impressed me because it showed me what my lowly 9800GT can do, and it was far better than I could image. If Source 2 looks and runs at least as good as Metro 2033, it will be pretty interesting to see.
Comment