Originally posted by WorBlux
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On Android and iOS, it will probably be easier to tell and force developers to compile their apps for 64-bit within a certain period of time. But for Windows, and probably Linux, too, it's probably harder to tell everyone who has ever made a program for them, to compile it for 64-bit also. But I could see even devices with 2 GB of RAM using 64-bit OS's, which is what you're talking about. Heck, iOS is already 64-bit on iPhone 5S, and it only has 1 GB of RAM, so I don't think that's much of a problem. Most OS vendors should be able to dump their 32-bit OS, while still maintaining support for 32-bit apps on their 64-bit OS for a while longer.
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