Originally posted by ChrisXY
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They should work fine.
======================================================= glmark2 2012.12 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD CAPE VERDE GL_VERSION: 2.1 Mesa 9.3.0-devel (git-15da955) ======================================================= [build] use-vbo=false: FPS: 753 FrameTime: 1.328 ms [build] use-vbo=true: FPS: 789 FrameTime: 1.267 ms [texture] texture-filter=nearest: FPS: 658 FrameTime: 1.520 ms [texture] texture-filter=linear: FPS: 659 FrameTime: 1.517 ms [texture] texture-filter=mipmap: FPS: 665 FrameTime: 1.504 ms [shading] shading=gouraud: FPS: 674 FrameTime: 1.484 ms [shading] shading=blinn-phong-inf: FPS: 675 FrameTime: 1.481 ms [shading] shading=phong: FPS: 672 FrameTime: 1.488 ms [bump] bump-render=high-poly: FPS: 620 FrameTime: 1.613 ms [bump] bump-render=normals: FPS: 762 FrameTime: 1.312 ms [bump] bump-render=height: FPS: 760 FrameTime: 1.316 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 404 FrameTime: 2.475 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 256 FrameTime: 3.906 ms [pulsar] light=false:quads=5:texture=false: FPS: 462 FrameTime: 2.165 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 164 FrameTime: 6.098 ms [desktop] effect=shadow:windows=4: FPS: 207 FrameTime: 4.831 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 305 FrameTime: 3.279 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 301 FrameTime: 3.322 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 326 FrameTime: 3.067 ms [ideas] speed=duration: FPS: 293 FrameTime: 3.413 ms [jellyfish] <default>: FPS: 344 FrameTime: 2.907 ms [terrain] <default>: FPS: 59 FrameTime: 16.949 ms [shadow] <default>: FPS: 192 FrameTime: 5.208 ms [refract] <default>: FPS: 92 FrameTime: 10.870 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 618 FrameTime: 1.618 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 618 FrameTime: 1.618 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 618 FrameTime: 1.618 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 617 FrameTime: 1.621 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 617 FrameTime: 1.621 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 618 FrameTime: 1.618 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 617 FrameTime: 1.621 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 617 FrameTime: 1.621 ms ======================================================= glmark2 Score: 501 =======================================================
======================================================= glmark2 2012.12 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD CAPE VERDE GL_VERSION: 2.1 Mesa 9.3.0-devel (git-15da955) ======================================================= [build] use-vbo=false: FPS: 196 FrameTime: 5.102 ms [build] use-vbo=true: FPS: 196 FrameTime: 5.102 ms [texture] texture-filter=nearest: FPS: 188 FrameTime: 5.319 ms [texture] texture-filter=linear: FPS: 188 FrameTime: 5.319 ms [texture] texture-filter=mipmap: FPS: 189 FrameTime: 5.291 ms [shading] shading=gouraud: FPS: 187 FrameTime: 5.348 ms [shading] shading=blinn-phong-inf: FPS: 187 FrameTime: 5.348 ms [shading] shading=phong: FPS: 187 FrameTime: 5.348 ms [bump] bump-render=high-poly: FPS: 188 FrameTime: 5.319 ms [bump] bump-render=normals: FPS: 195 FrameTime: 5.128 ms [bump] bump-render=height: FPS: 195 FrameTime: 5.128 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 156 FrameTime: 6.410 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 141 FrameTime: 7.092 ms [pulsar] light=false:quads=5:texture=false: FPS: 153 FrameTime: 6.536 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 114 FrameTime: 8.772 ms [desktop] effect=shadow:windows=4: FPS: 129 FrameTime: 7.752 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 160 FrameTime: 6.250 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 159 FrameTime: 6.289 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 160 FrameTime: 6.250 ms [ideas] speed=duration: FPS: 145 FrameTime: 6.897 ms [jellyfish] <default>: FPS: 131 FrameTime: 7.634 ms [terrain] <default>: FPS: 55 FrameTime: 18.182 ms [shadow] <default>: FPS: 127 FrameTime: 7.874 ms [refract] <default>: FPS: 79 FrameTime: 12.658 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 180 FrameTime: 5.556 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 180 FrameTime: 5.556 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 180 FrameTime: 5.556 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 180 FrameTime: 5.556 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 180 FrameTime: 5.556 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 180 FrameTime: 5.556 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 180 FrameTime: 5.556 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 180 FrameTime: 5.556 ms ======================================================= glmark2 Score: 163 =======================================================
======================================================= glmark2 2012.12 ======================================================= OpenGL Information GL_VENDOR: X.Org GL_RENDERER: Gallium 0.4 on AMD CAPE VERDE GL_VERSION: 2.1 Mesa 9.3.0-devel (git-15da955) ======================================================= [build] use-vbo=false: FPS: 215 FrameTime: 4.651 ms [build] use-vbo=true: FPS: 216 FrameTime: 4.630 ms [texture] texture-filter=nearest: FPS: 202 FrameTime: 4.950 ms [texture] texture-filter=linear: FPS: 202 FrameTime: 4.950 ms [texture] texture-filter=mipmap: FPS: 203 FrameTime: 4.926 ms [shading] shading=gouraud: FPS: 201 FrameTime: 4.975 ms [shading] shading=blinn-phong-inf: FPS: 201 FrameTime: 4.975 ms [shading] shading=phong: FPS: 201 FrameTime: 4.975 ms [bump] bump-render=high-poly: FPS: 201 FrameTime: 4.975 ms [bump] bump-render=normals: FPS: 213 FrameTime: 4.695 ms [bump] bump-render=height: FPS: 213 FrameTime: 4.695 ms [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 157 FrameTime: 6.369 ms [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 139 FrameTime: 7.194 ms [pulsar] light=false:quads=5:texture=false: FPS: 156 FrameTime: 6.410 ms [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 106 FrameTime: 9.434 ms [desktop] effect=shadow:windows=4: FPS: 123 FrameTime: 8.130 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 167 FrameTime: 5.988 ms [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 167 FrameTime: 5.988 ms [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 168 FrameTime: 5.952 ms [ideas] speed=duration: FPS: 145 FrameTime: 6.897 ms [jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms [terrain] <default>: FPS: 50 FrameTime: 20.000 ms [shadow] <default>: FPS: 114 FrameTime: 8.772 ms [refract] <default>: FPS: 60 FrameTime: 16.667 ms [conditionals] fragment-steps=0:vertex-steps=0: FPS: 190 FrameTime: 5.263 ms [conditionals] fragment-steps=5:vertex-steps=0: FPS: 191 FrameTime: 5.236 ms [conditionals] fragment-steps=0:vertex-steps=5: FPS: 191 FrameTime: 5.236 ms [function] fragment-complexity=low:fragment-steps=5: FPS: 191 FrameTime: 5.236 ms [function] fragment-complexity=medium:fragment-steps=5: FPS: 191 FrameTime: 5.236 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 191 FrameTime: 5.236 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 191 FrameTime: 5.236 ms [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 191 FrameTime: 5.236 ms ======================================================= glmark2 Score: 171 =======================================================
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