Originally posted by Kano
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CoreCode's CoreBreach Game Goes Open-Source
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Originally posted by CoreCode View Posti don't expect anything.
i'm releasing the source because:
?*some people wanted the source code to be released
? source code for our projects at corecode is always released sooner or later
its just plain impossible to release the game data as well because we don't have the legal rights to do so.
If you have game-files with problematic license, you might try to engage non-developers to create new content by providing easy access to binaries for all major operating systems and a small insight in how creating game data is accomplished.
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Originally posted by frign View PostIf you have game-files with problematic license, you might try to engage non-developers to create new content by providing easy access to binaries for all major operating systems
Originally posted by frign View Postand a small insight in how creating game data is accomplished.
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@CoreCode
What do you think about adding track parts that can be used in a much simpler editor inside the game? Trackmania users can simply upload new tracks - a racing game needs lots of tracks when it wants to be played more often - a strong community aspect really would help. What do you think about the TM editor? TM works with wine btw.
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Originally posted by Kano View Post@CoreCode
What do you think about adding track parts that can be used in a much simpler editor inside the game? Trackmania users can simply upload new tracks - a racing game needs lots of tracks when it wants to be played more often - a strong community aspect really would help. What do you think about the TM editor? TM works with wine btw.
? we need the track course as a spline (probably possible)
? we need all geometry in standard 3D formats - don't know whether TM editor has export to something else than their own format
? because of the gameplay concept we need collision borders for the track - don't know whether something like this is possible in TM editor
generally there are two parts in creating a track:
?*creating the track itself: this is already very very easy in something like Cinema4D/Blender/etc. basically you just need to track the spline points around. so not much is gained by a track editor
? creating the decoration geometry to make the track look cool. this is hard and track editors solve this problem by allowing users to just place pre-fabricated objects. i don't think tracks made with pre-fabricated objects look all that cool though.
i'd be happy to see either import options or additions to the built-in 3D editor made to facilitate easier track building but once i get some time to work on CB itself i will probably work instead on the #1 request with the game which is improved steering feel.
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Originally posted by Kano View PostAt least the TM tracks do not look grey in grey...
Originally posted by Kano View PostA bit more color even in a demo track would not hurt.
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