Originally posted by Tiger_Coder
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Doom 3 Dante Engine Runs Faster With GLX Over EGL
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All opinions are my own not those of my employer if you know who they are.
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Originally posted by Ericg View PostDoes FGLRX even support EGL?? I know Radeon does, but I thought one of the reasons that the closed source drivers wouldnt work with Wayland was because only the open source drivers supported EGL.
Yes, but The library is part of the OpenGL ES SDK, and does not have support for OpenGL... The sdk only contains supports OpenGL ES v2.
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Originally posted by Dandel View PostInteresting... Care to describe your system configuration? ( The easy way is to use the command "phoronix-test-suite system-info" )
* However, it shouldn't depend on any specific version of drivers, because I've been using gDEBugger on nVidia since the last Christmas.
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Originally posted by Dandel View PostInteresting... Care to describe your system configuration? ( The easy way is to use the command "phoronix-test-suite system-info" )
Anyway, I have nVidia 9600 GT on Arch Linux 64bit, using the proprietary drivers (right now 304.43, but it worked almost a year ago, too). There's nothing peculiar about my system. Oh, I almost forgot ? gDEBugger looks for libGL and libCL in lib64, which is not used on Arch, so it needs some small tweaks to make it find these libraries (it needs LIBGL_DRIVERS_PATH env variable and link for libCL, for details look at the the AUR package).
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