Originally posted by Chewi
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PulseAudio 2.0 Runs On HURD, Has Jack Detection
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PulseAudio still is a crap
I've tried using this on a fresh 12.04 LTS and it is still a crap. Everytime my CPU would get into 100% usage and memory was low I had a huge gaps in sound playback (going as high as 3 seconds). That's just unacceptable so I just purge it and ALSA also. Those were replaced with OSSv4 which doesn't have such huge problems. Unfortunately even with that there are sometimes stream interruptions but nowhere as bad as PulseAudio (only in extreme situations).
There was a news on Phoronix that Chrome/Chromium will have PulseAudio support gues what it won't have it because there is no one to work on it so it's only ALSA. I've tried two games through NaCl Bastion and From Dust both were horrible in regards to sound output when I had PulseAudio and they are good on Open Sound System with ALSA emulation.
Look at the last comment in this bug report: http://code.google.com/p/chromium/is...wner%20Summary
Look at comments 48, 49 and 50: http://code.google.com/p/chromium/is...wner%20Summary
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Originally posted by Bestia View PostThere was a news on Phoronix that Chrome/Chromium will have PulseAudio support gues what it won't have it because there is no one to work on it so it's only ALSA. I've tried two games through NaCl Bastion and From Dust both were horrible in regards to sound output when I had PulseAudio and they are good on Open Sound System with ALSA emulation.
What would you rather have, everyone using ALSA or OSS and only having one sound application able to run at once? That is clearly unprofessional.
Most whiners about PulseAudio are those that have badly setup operating systems or messy settings. You do need to force all your applications to use PulseAudio instead of ALSA, and those that don't give you the option, then uninstall those. You do need to configure PulseAudio too, and that means setting channels and volumes.
What I would like more power in is PulseAudio virtual channels. Coders need to give users options to allow for better mixing of channels.
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alternate sample rates
What is this and why should I care? What is it good for?
jack detection
This means if you plug in your headphones then audio stops coming from the speakers and start coming from the headphones.
If you unplug your headphones, then audio resumes from the speakers.
echo cancellation
This means you can record better with a microphone, and it will cancel the echo.
virtual surround module
What is this and why should I care? What is it good for?
Xen para-virtualized audio-sink
What is this and why should I care? What is it good for?
fixed HURD support
This means PulseAudio now supports the GNU Hurd operating system kernel.
A2DP decoder quality improvements
This means something about Bluetooth improved.
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Originally posted by e8hffff View PostWhat would you rather have, everyone using ALSA or OSS and only having one sound application able to run at once? That is clearly unprofessional.
Most whiners about PulseAudio are those that have badly setup operating systems or messy settings. You do need to force all your applications to use PulseAudio instead of ALSA, and those that don't give you the option, then uninstall those. You do need to configure PulseAudio too, and that means setting channels and volumes.
Wine is another aspect of where PulseAudio just plain obviously suck. I've used the packages from Wine Ubuntu PPA and in winecfg it appeared as winepulse is in use (and winepulse.drv is installed).
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Originally posted by Larian View PostHow did you accomplish this? By that I mean are you routing ALL your audio from your machine, (system sounds, games, browser, etc...) through VLC? It sounds interesting and I'd like to know more.
Obviously I have the option to stack as many layers as I want. I could use PA. I could also use GStreamer, then additionally stack additional GStreamer plugins to get basic media playback
As for the browser, I use Firefox with the ViewTube Greasemonkey script which can use VLC?s Mozilla plugin for YouTube and other video sites (or any other plugin ? mplayer or whatever one likes?).
Games: I don't play games on Linux. I have my gaming consoles for that.
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Originally posted by Bestia View PostYou do realise that OSSv4 can play sound from multiple programs simultaneously and has per app volume control. Configuration of programs won't change any of the problems I've mentioned.
Originally posted by Bestia View PostWine is another aspect of where PulseAudio just plain obviously suck. I've used the packages from Wine Ubuntu PPA and in winecfg it appeared as winepulse is in use (and winepulse.drv is installed).
In my opinion, the ultimate user goal/wants should be:
* multiple applications playing sound at once
* channel mixing, example recording and playing from different channels, or merged ones
* sound sync'ed properly
* speed of sound layer
* codec integration
* hardware use priority
* Coders supporting PA for OS and applications, giving power to the users. Example, I'm yet to see virtual channel manipulation in Ubuntu/Kubuntu sound panels or sound recording software.Last edited by e8hffff; 12 May 2012, 09:54 AM.
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Originally posted by e8hffff View PostWhat, is this a modern feature? Is OSS's need for kernel OSS drivers a problem?
Wine developers never wanted to have PulseAudio. They only consider ALSA and OSS. Winepulse is being worked on by Maarten Lankhorst http://repo.or.cz/w/wine/multimedia.git
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Originally posted by Bestia View PostI think you are confusing OSSv3 which has been disabled or removed from Linux Kernel with OSSv4 which builds modules with DKMS.
Wine developers never wanted to have PulseAudio. They only consider ALSA and OSS. Winepulse is being worked on by Maarten Lankhorst http://repo.or.cz/w/wine/multimedia.git
Why is PulseAudio chosen over OSS for Ubuntu-Kubuntu?
What is the PulseAudio vs OSS4 difference?
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