Originally posted by pingufunkybeat
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Frozenbyte Open-Sources Shadowgrounds Games
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Originally posted by Qaridariumno 'Shadowground: Survivor' also does have the lighting bug on my system.
But I found that the lack of lighting didn't really matter, as you could play Survivor just fine -- you see everything, although it's a bit dark.
It's hard to play Trine without lighting, and you can't even see the menu in Shadowgrounds.
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Ok, so I bought it (from Linux, which shouldn't be a surprise since I only run linux ), a little above the average Linux buying price.
Trine won't run at all, and the two Shadowgrounds are downloading but I have little hope. It doesn' matter too much, it's a matter of time. I am running Kubuntu 11.04. Catalyst installs but fails to start, and the Radeon driver works great but the games are a no go. I am not willing to install xorg-edgers, so I guess my best chance is to wait for either the fixes to be ported to the Kubuntu Natty stack, or just try fglrx in their next release.
Anyways, I got to donate some money to worth charities and pay for DRM free, Linux compatible games, so it's still a good day
If anyone has pointers to workarounds though, it would be appreciated.
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Yes, you need s3tc for all three games, which is not enabled by default on any binary distro. I'm not sure what the best way to do this in Kubuntu is, sorry.
You'll need to use the Gallium3d drivers, not classic. Also, you will also need the .39 kernel if you are using r600g.
For Shadowgrounds and Survivor, you might need to remove some libraries, see the end of this thread: http://phoronix.com/forums/showthrea...-Bundle/page14
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Ok, so I think I will only get 3 Indie games running, but I'll also earn a PhD in computer graphics!
Thanks a lot pingufunkybeat! I'll take one more look, and maybe just wait for the new catalyst. This should be perfect with *buntu 11.10 and OS drivers.
One more thing: both Shadowgrounds kind of loaded, not very useful, but I got sound problems, too, that I should probably address in the meantime:
Code:AL lib: alsa.c:344: Could not open playback device 'default': Invalid argument AL lib: oss.c:179: Could not open /dev/dsp: No such file or directory
I am running this in 64 bit. Do I really need to mess with ia32 libs? I noticed Trine is offered for 64bit, but the Shadowgrounds is one single download, and they have a lib32 folder.
Many thanks for all the help!
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The Bumble Bundle +1
I've noted some small lamentations on Phoronix about how this bundle has generated disappointing sales. My question is "has it?" At the time of this writing, the Frozenbyte bundle has netted near to $800,000.00. I would hardly call this disappointing, and apparently Frozenbyte would agree as they have opened the source code for viewing.
Think about it. Essentially Frozenbyte has released three Linux games with the promise of a fourth (when and if it ever gets finished) and a cancelled lump that was never going to make them any money in the first place. The rough average each studio participating in the previous two bundles received was around $250K, give or take a few percentage points.
Frozenbyte has raked in about this per-game amount for the three Linux games in this bundle. That's not what I would call disappointing. It's about par for the course. And when you figure two of those three games (I think that's right), were already ported to Linux some time ago. Most reports I've seen were saying that they had already bought the Shadowgrounds games before they were offered in this bundle. That leaves Trine as the standout new game.
The way I add things up, that means Frozenbyte just cleared ~ $800,000.00 in two weeks for one new game bundled with two older ones past their expiration date, one cancelled game (read: developer trash) that didn't even meet the specifications of the bundle as I understood them, and a piece of promiseware.
How is this not a RAGING success?
(And for what it's worth, my back-of-the-envelope calculations tell me that about 8% of all sales were for Linux. )
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Originally posted by Plombo View PostDarn, it seems to just be the source code for the Windows version. The Linux port is not included.
Originally posted by pvtcupcakes View PostReally? I was hoping I could compile a 64-bit version of Shadowgrounds. Oh welll.
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Originally posted by mendieta View PostI am running this in 64 bit. Do I really need to mess with ia32 libs? I noticed Trine is offered for 64bit, but the Shadowgrounds is one single download, and they have a lib32 folder.
Trine has a 64-bit version, you don't need anything extra.
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Originally posted by pingufunkybeat View PostThe Shadowgrounds games are 32-bit only. You'll need 32-bit libs, including the latest 32-bit Mesa.
Trine has a 64-bit version, you don't need anything extra.
Hopefully frozenbyte will compile these for 64bit in the future. In any case, Kudos to them for supporting Linux.
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