Phoronix: Gallium3D's LLVMpipe Is Speeding Up
For the past year or so we have been fascinated by the LLVMpipe driver on Mesa's Gallium3D driver architecture for accelerating OpenGL on your CPU (or any other Gallium3D state tracker) as a means of a more efficient and viable software rasterizer for Linux. Mesa's long-standing software rasterizer (swrast) driver is slow and next to useless while LLVMpipe is many times faster thanks to leveraging the Low-Level Virtual Machine and other optimizations atop Gallium3D. However, in order to run a basic OpenGL game purely on the CPU you still need a powerful CPU, but we are pleased to find there are some noticeable performance improvements to be found in Mesa 7.10.
For the past year or so we have been fascinated by the LLVMpipe driver on Mesa's Gallium3D driver architecture for accelerating OpenGL on your CPU (or any other Gallium3D state tracker) as a means of a more efficient and viable software rasterizer for Linux. Mesa's long-standing software rasterizer (swrast) driver is slow and next to useless while LLVMpipe is many times faster thanks to leveraging the Low-Level Virtual Machine and other optimizations atop Gallium3D. However, in order to run a basic OpenGL game purely on the CPU you still need a powerful CPU, but we are pleased to find there are some noticeable performance improvements to be found in Mesa 7.10.
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