Originally posted by void161
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The x86 processor can easily cope with it.
Multilib support has existed for linux since the year dot of 64bit distro's and running 32bit apps on a 64bit system has no performance hit - only time it is an issue is for gentoo and the binary provided emul packages that can significantly lag behind...
64bit would be nice, but does it really matter if the game is release 32bit? HoN has a 64bit client and in running HoN I don't see any part of it that warrants a 64bit version. It uses just over 2Gig in memory so a 32bit linux can cope with this (1g:3g split) - windows can't
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