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Unigine Heaven for linux released
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Real-time 3D engine / VR platform for Simulation & Training, 3D Digital Twins, CAD, BIM, GIS. 3D graphics and physics library for ะก++ and C# developers.
Changelog:
- Heavier tessellation load
- Several major optimizations of the engine
- Added new elaborated objects in the world
- Physics-driven flags
- Enhancements of some old assets
- Introduced "moderate" and "extreme" tessellation modes
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Michael Larabel
https://www.michaellarabel.com/
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The HD4850 isn't exactly at the GTX275 level, but yeah, the drivers are wonky.
I ran it on my W7 install for giggles:
OpenGL
D3D10
AMD has some fixing/optimizing/explaining to do .
By the way, I'm noticing some rendering problems with fglrx and OpenGL mode (it happens in both W7 and Ubuntu). The background in some scenes appears black:
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Originally posted by Melcar View PostThe HD4850 isn't exactly at the GTX275 level, but yeah, the drivers are wonky.
I ran it on my W7 install for giggles:
OpenGL
D3D10
AMD has some fixing/optimizing/explaining to do .
By the way, I'm noticing some rendering problems with fglrx and OpenGL mode (it happens in both W7 and Ubuntu). The background in some scenes appears black:
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That was just to see the performance drop from 4xAA while using the same renderer (D3D vs. D3D, OpenGL vs. OpenGL).
The performance with fglrx is really bad though. The run was using the 10.1 drivers, but I doubt 10.2 is any better (will try it latter tonight since 10.2 is very problematic on my system). Didn't someone either at AMD or Unigine said they were working together on the demo for the purposes of compatibility and optimization? I guess they meant for Windows.
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