Also tried the Crysis demo (a bit optimistic maybe)
insane corruption of course and:
lots of stuff like this with the shader # increasing through the log.
glxinfo claims that GL_ARB_draw_buffers is a supported OpenGL extension however...
I think AMD should look at GL_ARB_draw_buffers, and their GLSL support in the driver.
insane corruption of course and:
Code:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1130: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported " fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1135: "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supporte" fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1133: "Fragment shader(s) linked, vertex shader(s) linked. \nWARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supportedWARNING: built-in varying gl_TexCoord [5] has mismatched access semantics between the vertex and fragment shader\nWARNING: built-in varying gl_TexCoord [5] has mismatched access semanti"...
glxinfo claims that GL_ARB_draw_buffers is a supported OpenGL extension however...
I think AMD should look at GL_ARB_draw_buffers, and their GLSL support in the driver.
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