Originally posted by johnc
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The Vulkan & SPIR-V Presentations From NVIDIA GTC 2015
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Originally posted by Luke_Wolf View PostAre you really just that stupid?
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If Sony isn't doing this for their gaming division pray tell what exactly are they doing it for? Their Vaio Division? Nope, they've got no interest in computer gaming. Their handset division? don't make me laugh. The only thing that makes any sense for Sony to do it for is their Gaming, which is to say their Playstation divsion
Meanwhile, the PS4 already has a perfectly good low-level API that people are using.
frankly all existing evidence points towards their involvement being related to the PS4
To be honest, the real reason Sony is probably on that list at all is simply because they are a "Promoter Member" of Khronos. That probably gets their logo splashed all over anything and everything that Khronos does.Last edited by smitty3268; 27 March 2015, 01:00 AM.
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Originally posted by smitty3268 View PostI guess I must have missed when all the ARM manufacturers made big gaming platforms, since clearly that must be the only reason they'd be interested in using Vulkan - to the point that they were the ones making most of the demos during it's presentation during GDC. It's not because they want something that'd be more efficient to replace OpenGL on their hardware that needs all the efficiency it can get. No, that would be crazy.
Originally posted by smitty3268 View PostMeanwhile, the PS4 already has a perfectly good low-level API that people are using.
There's a grand total of ZERO evidence pointing that way, but go ahead and believe whatever you want.
To be honest, the real reason Sony is probably on that list at all is simply because they are a "Promoter Member" of Khronos. That probably gets their logo splashed all over anything and everything that Khronos does.
Additionally who is to say that Vulkan isn't a better API? Given that it's had the experience of the Sony design, the AMD's design, and likely some ideas from DX12's design due to a certain trio (Intel, AMD, and Nvidia) being involved in the committee. Who is to say that Sony can't decide that it likes Vulkan better even though they already have a low level API?
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Originally posted by Awesomeness View PostThe Vulkan announcement spoke of support for consoles. I think we can all agree that Xbox is highly unlikely to support Vulkan. That leaves either PlayStation or Steam Machines if that latter even count as consoles rather than PCs.
Originally posted by Luke_Wolf View PostMaybe in that a certain company by the name of Sony who just happens to also produce the PS4 had it's name stamped in large on the Vulkan Presentation, I don't know that might be a clue. Or maybe they just decided to be involved and stamp their name on there for shits and giggles. That totally makes sense.
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I'd expect it inevitably comes down to whether Sony thinks they get an edge on Microsoft by supporting Vulkan. Or at least has something to combat Microsoft's attempts to build a unified game ecosystem between consoles and desktops. If they go with Vulkan, I doubt it will be because they like open API's
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Originally posted by Marc Driftmeyer View PostBullet Physics, LuxRender, Blender Cycles, COMSOL 5, GIMP + Gegl Trunk, etc.
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Originally posted by tuke81 View PostDid they got blender cycles working with OpenCL? If I remember correctly it was kind of working but only with nvidia's opencl implementation, but there was no point for that because cuda was faster.
http://wiki.blender.org/index.php/De.../Cycles/OpenCL
Has anyone tried it?
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Originally posted by tuke81 View Post
Hopefully we will read something about this soon.
Back to Vulkan, I wonder if anyone has thought about what it would take to port Blender over? They are just now talking about using OpenGL 3 as a baseline, so it could be interesting to see what difference it might make in that front.
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Originally posted by Luke_Wolf View PostSo I'm supposed to believe that Sony was uninvolved in one of the most important development committees to the development of gaming for the future, and that their being on the Vulkan slide is because of being a "Promoter Member" of Khronos, frankly I don't buy that.
I'm not saying it's not possible it will get added into the PS4. Just that there is no evidence at all that it will actually happen, and that you are reading an awful lot into what in essence is a little bit of marketing.
Even if Sony agrees that Vulkan is better than their current PS4 API, that doesn't mean they'd want to support it, in addition to the API's they already support on there. It would have to really add value for them to do that extra work.
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Originally posted by johnc View PostWhat does Vulkan have to do with the PS4?
PS4 doesn't have any association with OpenGL or DX at the moment, so it doesn't matter what API developers use on PC to make games. Why use DX when only Xbox and Windows will benefit from it? Where OpenGL or Vulkan will have Linux, Windows, and hopefully Mac OS X as well.
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