Originally posted by Stellarwind
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OpenGL Threaded Optimizations Responsible For NVIDIA's Faster Performance?
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Oh, I keep __GL_ actived all the time, as it wasn't causing any troubles, but apparently... http://www.phoronix.com/forums/showt...282#post466282
Anyway, retested so...
Metro 2033 Redux
750 Ti: 53.15
my 660 Ti w/ __GL_: 47.96
my 660 Ti w/o __GL_: 74.9
760: 73.11
Metro Last Light Redux
750 Ti: 46.47
my 660 Ti w/ __GL_: 25.98
my 660 Ti w/o __GL_: 59.17
760: 68.99
Ummm better
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Originally posted by geearf View PostCould this extension be ported to the mesa drivers?
Also, great test Michael, it would be interesting to do that against wine games as well, especially the ones mentioned by wine devs in their talk as why nine is not useful.
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Originally posted by Licaon View Postkeep in mind that CSMT patches are dubbed as "__GL_THREAD... but with control", mixing them yields nothing as they cover the same ground, afaik.
Also should we consider CSMT patches finish, in the sense that they have reached 90% of their performance benefits, or do we expect more when it'll be done?
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Originally posted by geearf View PostI agree with the CSMT part, but that's the theory, it'd also be interesting to know if it is as good or not (maybe better?).
Also should we consider CSMT patches finish, in the sense that they have reached 90% of their performance benefits, or do we expect more when it'll be done?
CSMT patches are very much usable for mostly any game that works under wine, however, it is said that they are being refactored from DX9 to DX10/11.
Well, there is no CSMT for eon and it kinda shows how ~good~ they are for not testing this shit prior to including this variable in a public release.
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It is very interesting to see that GL TO can lead to slower performance even for very new titles. But it is simple to understand why the GTX 750 does no improve at all. 1 (Intel) core is already enough to push the GPU to the limit, GPU limited benchmarks never improve if you increase CPU speed (or enable MT). I am sure with a slower (AMD) CPU you would see a difference with that card as well. As not every game is faster you still have to check if it helps, a benchmark mode to compare is really good to have. Would like to see MLL benchmarks - with mesa drivers compared to binary ones.
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Originally posted by phoronix View PostPhoronix: OpenGL Threaded Optimizations Responsible For NVIDIA's Faster Performance?
http://www.phoronix.com/vr.php?view=21568
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Originally posted by Kano View PostIt is very interesting to see that GL TO can lead to slower performance even for very new titles. But it is simple to understand why the GTX 750 does no improve at all. 1 (Intel) core is already enough to push the GPU to the limit, GPU limited benchmarks never improve if you increase CPU speed (or enable MT). I am sure with a slower (AMD) CPU you would see a difference with that card as well. As not every game is faster you still have to check if it helps, a benchmark mode to compare is really good to have. Would like to see MLL benchmarks - with mesa drivers compared to binary ones.
latest amd's are decent cpus
it's funny when a game runs better on wine then "native"
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