Originally posted by log0
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Confirmed: Vulkan Is The Next-Gen Graphics API
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Have any of you guys seen vulkan-tutorial.com? It shows a working Vulkan debugger, while tracing Dota 2, which also means the is at least one existing game out there with a Vulkan renderer.
The page also states that Vulkan will be compatible with any hardware that runs OpenGL 3.1 . Since OpenGL 3.1 is a subset of OpenGL 4.3, this would mean it can run on AMD's HD 5000 series, Nvidia's GeForce 400 series or Intel's HD 4600 or newer. If all those devices would receive updates for support, this would give an amazing boost to Vulkan adoption.
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Originally posted by clementl View PostHave any of you guys seen vulkan-tutorial.com? It shows a working Vulkan debugger, while tracing Dota 2, which also means the is at least one existing game out there with a Vulkan renderer.
The page also states that Vulkan will be compatible with any hardware that runs OpenGL 3.1 . Since OpenGL 3.1 is a subset of OpenGL 4.3, this would mean it can run on AMD's HD 5000 series, Nvidia's GeForce 400 series or Intel's HD 4600 or newer. If all those devices would receive updates for support, this would give an amazing boost to Vulkan adoption.
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Originally posted by MaxToTheMax View PostActually, the page says OpenGL ES 3.1. OpenGL ES 3.1 is a subset of OpenGL 4.5.
Statement from https://www.opengl.org/registry/spec...patibility.txt:
"OpenGL ES is a ... well-defined subsets of OpenGL. OpenGL ES version
1.1 implements a subset of the OpenGL 1.5 fixed-function API, OpenGL
ES 2.0 implements a subset of the OpenGL 2.0 shader-based API, OpenGL
ES 3.0 implements a subset of OpenGL 3.3, and OpenGL ES 3.1 implements
a subset of OpenGL 4.3. OpenGL ES versions also include ..."Last edited by clementl; 03 March 2015, 08:36 PM.
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Originally posted by clementl View PostI meant OpenGL ES. AnandTech says it's a subset of OpenGL 4.3, while Tom Olson from ARM says it's a subset of OpenGL 4.4.
Statement from https://www.opengl.org/registry/spec...patibility.txt:
"OpenGL ES is a ... well-defined subsets of OpenGL. OpenGL ES version
1.1 implements a subset of the OpenGL 1.5 fixed-function API, OpenGL
ES 2.0 implements a subset of the OpenGL 2.0 shader-based API, OpenGL
ES 3.0 implements a subset of OpenGL 3.3, and OpenGL ES 3.1 implements
a subset of OpenGL 4.3. OpenGL ES versions also include ..."
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Originally posted by Ancurio View PostThere is no hardware difference between 4.3, 4.4 or 4.5. 4.3 is where a big step (compute shaders) happened, everything minor version after that is just driver sugar like DSA.
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Originally posted by Ancurio View PostThere is no hardware difference between 4.3, 4.4 or 4.5. 4.3 is where a big step (compute shaders) happened, everything minor version after that is just driver sugar like DSA.
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