Kids, don't do drugs. Because you'll end up judging things wrong. - PlaneShift is not a Theme Park MMO, it's a MMO Roleplaying Game and more specifically, a massive tabletop game with a lot of theatricality. - This is the whole freaking point of PlaneShift; Roleplaying. These kind of games are Rare and because they lack the playerbase to support commercial success. And this sad truth is because MMO playerbase do not care about Context. They love Polished, Pretty looking products that evolves around Killing Monsters and Leveling up. - Therefore, PlaneShift has more features and customizability options to offer than World of WarCraft or many other MMOs ever could.
Graphics is nothing more than a luxury for people who give a damn about Roleplaying. These developers rather make new ingame artwork for various details than actually create a badass-looking raid boss with completely retarded lore. - Get your facts straight, Michael. This ain't your Korean or American Grinding Multiplayer Game. People who work and support on this project are actual enthusiasts, not paid workers with huge salaries or blind fanboys who buys every crap they sell on their unfair and overpriced Item Malls.
Graphics is nothing more than a luxury for people who give a damn about Roleplaying. These developers rather make new ingame artwork for various details than actually create a badass-looking raid boss with completely retarded lore. - Get your facts straight, Michael. This ain't your Korean or American Grinding Multiplayer Game. People who work and support on this project are actual enthusiasts, not paid workers with huge salaries or blind fanboys who buys every crap they sell on their unfair and overpriced Item Malls.
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