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Give me one example of a solution to integrate simple 3D scenes into QML.
Only people using QML and 3D know about the terrible about of boiler plate code needed to start showing something on screen.
So, if Qt3D is good for those people, and doesn't make a difference for people that don't needed it why does it make a difference to you ?
Any person not needing it won't be using it, it doesn't add more runtime bloat to your 2D apps.
Originally posted by mark45
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Only people using QML and 3D know about the terrible about of boiler plate code needed to start showing something on screen.
So, if Qt3D is good for those people, and doesn't make a difference for people that don't needed it why does it make a difference to you ?
Any person not needing it won't be using it, it doesn't add more runtime bloat to your 2D apps.
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