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KDAB Provides An Overview Of Qt3D 2.0

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  • #11
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    Originally posted by mark45 View Post
    As I said, it's irrelevant either as an abstraction layer or engine, or anything they wanna call it because it's still a pile of code over existing OpenGL and/or DX9 - and the market is over saturated already in the second case and needless in the first case.
    Give me one example of a solution to integrate simple 3D scenes into QML.

    Only people using QML and 3D know about the terrible about of boiler plate code needed to start showing something on screen.

    So, if Qt3D is good for those people, and doesn't make a difference for people that don't needed it why does it make a difference to you ?
    Any person not needing it won't be using it, it doesn't add more runtime bloat to your 2D apps.

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