Originally posted by mannerov
View Post
Announcement
Collapse
No announcement yet.
Latest Gallium3D Nine (D3D9) Patches Published
Collapse
X
-
Originally posted by log0 View PostIs it safe for you guys to read MS docs? Then maybe have a look at (the remarks section) http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
The unclear thing becomes: is there supposed to be some behaviour to do alpha blending with the front buffer when presenting the back buffer.
Because for sure rendering with alpha blending works whenever we are fullscreen or not, however if it's some alpha blending behaviour with the front buffer, then no it won't work.
Comment
-
Originally posted by mannerov View PostDo you really get issues with that ?
I've not seen any problem with that, perhaps it is fixed now ?
Comment
-
Originally posted by mannerov View PostWell, the first thing not clear is why in the first place alpha blending wouldn't work when fullscreen ?
The unclear thing becomes: is there supposed to be some behaviour to do alpha blending with the front buffer when presenting the back buffer.
Because for sure rendering with alpha blending works whenever we are fullscreen or not, however if it's some alpha blending behaviour with the front buffer, then no it won't work.
Comment
Comment