At 360 it doesn't hang even in fullscreen mode.
Maybe if we change the libSDL2 library that comes with the game with another one?
Maybe if we change the libSDL2 library that comes with the game with another one?
$ ldd limbo| grep SDL libSDL2-2.0.so.0 => /usr/lib32/libSDL2-2.0.so.0 (0xf75a8000)
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