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  • #61
    At 360 it doesn't hang even in fullscreen mode.
    Maybe if we change the libSDL2 library that comes with the game with another one?

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    • #62
      Originally posted by Apopas View Post
      At 360 it doesn't hang even in fullscreen mode.
      Maybe if we change the libSDL2 library that comes with the game with another one?
      I already tried rm the libSDL2 that comes with it, after that limbo would point to the system SDL2 (i.e. /usr/lib/libSDL2-2.0.so.0).

      It didn't made any difference though, the game still hangs for me.
      Last edited by ihatemichael; 21 September 2014, 07:36 AM.

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      • #63
        It uses SDL2. The library you used is SDL1.2. Gentoo doesn't ship 32 bit SDL2 libraries if you are on 64 bit system.

        OK I changed the provided SDL2 library with the one from this package and it hasn't hang yet after four times I tried at 576 resolution fullscreen.
        Last edited by Apopas; 21 September 2014, 07:38 AM.

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        • #64
          Originally posted by Apopas View Post
          It uses SDL2. The library you used is SDL1.2. Gentoo doesn't ship 32 bit SDL2 libraries if you are on 64 bit system.

          OK I changed the provided SDL2 library with the one from this package and it hasn't hang yet after four times I tried at 576 resolution fullscreen.
          No, I mean, Limbo is using the system SDL2 now:

          Code:
          $ ldd limbo| grep SDL
                  libSDL2-2.0.so.0 => /usr/lib32/libSDL2-2.0.so.0 (0xf75a8000)
          I'm on Arch (x86_64) right now.

          Arch has SDL 2.0.3 in its repos.
          Last edited by ihatemichael; 21 September 2014, 07:42 AM.

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          • #65
            Limbo is 32 bit. If you are on 64 bit, it won't work with system's SDL2.

            Anyway, try the link I gave you and replace Limbo's SDL2 with the one from this package.
            It seems to work for me.

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            • #66
              Originally posted by Apopas View Post
              Limbo is 32 bit. If you are on 64 bit, it won't work with system's SDL2.
              Arch provides 32-bit version of SDL2 in the [multilib] repo.

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              • #67
                Originally posted by Apopas View Post
                Limbo is 32 bit. If you are on 64 bit, it won't work with system's SDL2.

                Anyway, try the link I gave you and replace Limbo's SDL2 with the one from this package.
                It seems to work for me.
                Still hanging for me (in fullscreen) even after using the SDL2 lib you suggested.

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                • #68
                  Originally posted by ihatemichael View Post
                  Still hanging for me (in fullscreen) even after using the SDL2 lib you suggested.
                  In window mode?

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                  • #69
                    Originally posted by Apopas View Post
                    In window mode?
                    In window mode it works but only when backbufferheight = 360. If I set that to a higher value it hangs.

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                    • #70
                      So no change with this library.
                      Do you have composition enabled? Try to disable it.

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