Phoronix: ETC2 Texture Compression Looks Good For OpenGL
With OpenGL ES 3.0 and OpenGL 4.3 there is now mandatory texture compression support in the form of ETC2, the Ericsson Texture Compression method...
With OpenGL ES 3.0 and OpenGL 4.3 there is now mandatory texture compression support in the form of ETC2, the Ericsson Texture Compression method...
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