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Q also had a different account in the past but the user name was too hard for people like me to spell....
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Unrelated issues - the lowest power consumption requires using dedicated hardware for colour space conversion, which the Vulkan video API does not currently...
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Multi-level paging tables have been the norm for a long time, in order to deal with the fact that address spaces are very large but only small portions...
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This seems like a Big Honkin' Problem.
Most GPUs still have 48-bit address spaces and the software stacks rely on address space equivalence...
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I think agd5f's point was that power-efficient RGB/YUV conversion is available in VAAPI, NVENC and AMF but not Vulkan Video... which is why other APIs...
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