Using Multiple Threads With The Vulkan API
Tobias Hector has written an insightful blog post about scaling Vulkan to multiple CPU threads.
This latest blog post is part of a Vulkan series by Imagination Tech covering this new graphics API being developed by The Khronos Group.
Compared to OpenGL / OpenGL ES, Vulkan will better allow using all available CPU cores for scaling. This blog post covers all of those technical details.
You can read this Vulkan threading post via the ImgTech blog.
This latest blog post is part of a Vulkan series by Imagination Tech covering this new graphics API being developed by The Khronos Group.
Compared to OpenGL / OpenGL ES, Vulkan will better allow using all available CPU cores for scaling. This blog post covers all of those technical details.
You can read this Vulkan threading post via the ImgTech blog.
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