Originally posted by Pawlerson
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OS X is accelerated with OpenGL 4 throughout the entire operating system. Neither Linux or Windows remotely matches the requirements of that. It is also the reason OS X is not currently OpenGL 4.4 throughout.
Windows OpenGL is more mature simply for games. Vendors in CAD/Engineering are still using older OpenGL specs. Same on OS X.
If Autodesk, ANSYS, Dassault Systems, etc., demanded OpenGL 4.5 as a baseline then you'd see it, but they don't.
Linux OpenGL is a ductape mess. Always in constant flux.
The purpose of OS X upgrades is to set a new baseline.
Sorry, but Apple supports the current OS X on 5 year old systems. You expect more? You don't even use the platform.
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