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From yesterday's talk at EuroLLVM, Microsoft seems to want more people to use C# and .NET in general. That's why they are open sourcing it and working...
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If Khronos is going to publish a GLSL to SPIR V frontend, what about adding support to OpenGL to load SPIR V shaders?
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I know there is currently no publicly available implementation, but have you had a look at SYCL? It should be much closer to what you describe (easy to...
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SYCL is both a runtime that sits on top of existing OpenCL drivers (using the standard OpenCL C API) and a compiler that translates C++ kernels into SPIR...
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Same here. I'm not really sure who would create and sell a proprietary fork of a GPU driver made by another company to be honest!...
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You're right, I missed it when I first looked at it. That's awesome. Thanks!...
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Both the GL driver and the shader compiler? Could you post the paths from the tarball?...
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It's really great that Broadcom open sourced the code that interfaces with the GPU and the documentation. On the OpenGL ES side, it looks like they included...
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It's true that out-of-tree development is a pain if you're not tracking tip as there is no stable C++ API. I don't think LLVM is the only open-source...
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The FOSDEM talk was interesting, but does the tree IR really need to be completely removed? Maybe the SSA optimisations could be done on the flat IR and...
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Companies are giving back contributions to LLVM. The reason is simple: maintaining your own fork requires a lot of work that could be spent doing something...
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