Mono Brings C# To The Unreal Engine 4

Written by Michael Larabel in Linux Gaming on 23 October 2014 at 05:39 PM EDT. 12 Comments
LINUX GAMING
Miguel de Icaza has announced Mono for the Unreal Engine 4 today.

Mono was previously brought to the Unity Engine as the scripting language for that popular engine and now Mono developers have done a similar feat to the Unreal Engine. This allows Unreal Engine game developers to build their game code within C# or F#.

Game projects can be made in purely C# or can be complemented by C++, provides full support for Unreal Engine's hot reloading, support for the .NET 4.5/Mobile Profile API, async-based programming support, and API coverage of the Unreal Engine Blueprint API.


Mono for Unreal Engine isn't being supported by Xamarin but is just a source code drop that patches against a particular revision of the Unreal Engine. Miguel announced the work on his blog while the work can be found on this GitHub site.
Related News
About The Author
Michael Larabel

Michael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience. Michael has written more than 20,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking.org automated benchmarking software. He can be followed via Twitter, LinkedIn, or contacted via MichaelLarabel.com.

Popular News This Week