Phoronix articles, reviews and news stories searched from of our archive since the launch of Phoronix.com in 2004.

Timothy Arceri Linux & Open-Source News

AMD Linux Graphics No Longer Unusable For Blender Developers: 251 To 9 Seconds Speed-Up   Mesa   2023-07-25
More Old GLSL Code Is Gutted From Mesa 22.2   Mesa   2022-06-06
Mesa 22.2 Continues Modernizing With More GLSL IR Code Replaced By NIR   Mesa   2022-05-16
Mesa 21.x Seems To Muck Up Gamers' Trust Factor For Counter-Strike: Global Offensive   Mesa   2021-05-03
Mesa Lands New Single File Cache To Help Steam's Pre-Compiled Shaders, Space Savings   Mesa   2021-02-21
Mesa Refactors Disk Cache - Working Towards Windows Support   Mesa   2020-09-11
Mesa's NIR Linker Taking On More Duties - Further Enhancing Linker Speed   Mesa   2020-01-08
Mesa's Disk Cache Code Now Better Caters To 4+ Core Systems   Linux Gaming   2019-09-19
Intel's Iris Gallium3D Driver Now Has Better OpenGL Compatibility Profile Support   Intel   2019-08-04
OpenGL 4.6 / SPIR-V Support Might Be Inching Closer For Mesa Drivers   Mesa   2019-05-24
NIR Improvements Land In Mesa 19.1, Helping RadeonSI & Intel   Mesa   2019-03-13
RadeonSI Gets NIR Improvements, Enabled By Default For Civilization VI   Radeon   2019-02-19
Mesa 19.0 Can Cut In Half The Amount Of Memory For Team Fortress 2   Mesa   2019-01-19
Mesa Made Massive Progress In 2018 On Open-Source Vulkan / OpenGL Drivers   Mesa   2018-12-26
Wolfenstein: The Old Blood Should Now Be In Good Shape With RadeonSI On Mesa 18.3   Mesa   2018-09-18
AMD's Marek Olšák Is Dominating Mesa Open-Source GPU Driver Development This Year   Mesa   2018-09-12
Wolfenstein: The Old Blood - Latest Steam Play Game On Linux Receiving Mesa Fix   Mesa   2018-09-08
RadeonSI Compatibility Profile Now Supports OpenGL 4.5 On Mesa 18.3   Mesa   2018-08-29
RadeonSI Gets Patches For OpenGL 4.5 Compat, Workaround For No Man's Sky On Steam Play   Radeon   2018-08-24
RAGE & Doom Get Radeon Workarounds In Mesa 18.3-dev   Mesa   2018-08-18
OpenGL 4.5 Compat Being Worked On For RadeonSI, Helping Out No Man's Sky & Others   Radeon   2018-07-04
Mesa 18.2 Git Lands RadeonSI OpenGL 4.4 Compatibility Profile Support   Mesa   2018-06-29
RadeonSI GL 4.4 Compat Patches Make Wolfenstein & Doom With OpenGL Happy In Wine   Mesa   2018-06-28
Patches Revised Taking RadeonSI OpenGL Compatibility Profile To v4.0   Mesa   2018-06-25
RadeonSI Compatibility Profile Is Close To OpenGL 4.4 Support   Radeon   2018-06-22
RadeonSI Lands OpenGL 3.3 Compatibility Profile Support   Mesa   2018-06-18
OpenGL Floating Point Textures No Longer Encumbered By Patents, Enabled In Mesa   Mesa   2018-06-18
RADV Lands VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT   Radeon   2018-05-13
RADV Adding New Bit To Help Avoid Stuttering With DXVK   Vulkan   2018-05-12
NIR Compile Times Are Being Lowered Thanks To Latest Mesa Patches   Mesa   2018-04-10
Valve & RADV Developers Are Topping Contributions To Mesa This Year   Mesa   2018-04-01
Uniform Packing For RadeonSI NIR, Helps Reduce CPU Overhead   Mesa   2018-03-14
RadeonSI NIR Support Is Getting Squared Away, A Call For More Game Testing   Mesa   2018-02-28
RadeonSI Now Offers NIR Shader Cache Support   Radeon   2018-02-20
Gallium3D Now Supports NIR Shader Disk Cache   Mesa   2018-02-10
Valve Has Hired Another Open-Source Linux GPU Driver Developer   Valve   2018-02-08
RadeonSI NIR Gets Compute Shader Support   Radeon   2018-02-02
RadeonSI NIR Back-End Picks Up Support For More OpenGL Extensions   Mesa   2018-01-22
RadeonSI NIR Backend Now Supports GLSL 4.50   Mesa   2018-01-17
Tessellation Shaders Land For RadeonSI NIR Backend   Radeon   2018-01-05
The Most Popular Linux Gaming News For 2017   Linux Gaming   2017-12-30
Initial Tessellation Shader Support For RadeonSI NIR   Radeon   2017-12-11
ARB_get_program_binary Implementation Lands In Core Mesa, Intel Driver   Mesa   2017-12-08
Valve's Timothy Arceri Lands Gallium3D NIR Optimizations   Valve   2017-12-03
The Top Mesa News Of 2017   Mesa   2017-12-03
Gallium3D Gets Patches For ARB_get_program_binary, Complementing Intel's Work   Mesa   2017-11-28
Geometry Shader Support For RadeonSI's NIR Back-End   Radeon   2017-11-10
Intel OpenGL Shader Cache Revised Once More   Intel   2017-10-19
Another Minor Performance Optimization For RADV   Radeon   2017-10-12
RADV Vulkan Driver Gets An On-Disk Shader Cache   Vulkan   2017-10-11
Intel Gets Back To Working On Their OpenGL Shader Cache   Intel   2017-08-19
Mesa Is On Track Again To See More Than 10,000 Commits This Year   Mesa   2017-08-07
Arceri Is Still Working To Improve GLSL Compile Times For Mesa   Mesa   2017-08-07
RadeonSI Gets Memory Objects Support In Mesa Git, Last Bit For SteamVR   Valve   2017-08-06
External Objects For Mesa's RadeonSI Should Land This Week   Mesa   2017-07-26
Pitoiset Continues Optimizing Mesa's KHR_no_error For Dawn Of War 3   Linux Gaming   2017-06-27
More Driver CPU Overhead Work Being Tackled By Valve Developers   Mesa   2017-06-20
Valve's Mesa Developers Continue Tuning KHR_no_error For Saving CPU Cycles   Mesa   2017-06-01
Mesa Will Not Be Dropping Its Older GPU Drivers   Mesa   2017-05-31
Mesa Developers Discuss Branching Off Old Drivers, Including R300g & i915   Mesa   2017-05-26
Initial Work Towards ARB_bindless_texture Support Lands In Mesa   Mesa   2017-05-07
Mesa 17.1 Will Use A 1GB Shader Cache Limit   Mesa   2017-04-28
Mesa's Shader Cache Will Now Occupy Less Disk Space   Mesa   2017-04-27
KHR_no_error Support Merged In Mesa For Potentially Helping CPU Usage   Mesa   2017-04-19
KHR_no_error Patches Posted For Mesa In Quest To Finding More Performance   Mesa   2017-04-13
Additional Mesa Shader Cache Optimizations En Route   Mesa   2017-04-05
Students Are Missing Out On An Incredible Opportunity To Get Involved With Mesa, Wayland   Google   2017-04-01
Mesa Has Seen Over 90k Commits, Nearly Two Million Lines Of Code   Mesa   2017-03-29
AMD Ryzen, Valve, Linux 4.10~4.11 & Kabylake Dominated Q1   Phoronix   2017-03-26
Nouveau TGSI Shader Cache Enabled In Mesa 17.1 Git   Mesa   2017-03-23
Threaded OpenGL Dispatch Lands In Mesa 17.1   Mesa   2017-03-16
An On-Disk Cache Is Coming To The RADV Vulkan Driver   Radeon   2017-03-15
RADV Now Advertises Vulkan 1.0.42; Shader Cache Thread Queue Lands In Mesa   Mesa   2017-03-14
Valve Hires X11 Veteran Keith Packard To Work On The Linux Display Stack   Valve   2017-03-14
Arceri Is Working To Further Improve Mesa's Shader Cache Startup Performance   Mesa   2017-03-12
Timothy Arceri Takes To Revising Mesa OpenGL Threaded Dispatch   Mesa   2017-03-07
Mesa's Shader Disk Cache Now Enabled By Default   Mesa   2017-03-05
RadeonSI On-Disk Shader Cache Lands In Mesa Git   Mesa   2017-03-02
Ryzen, Linux 4.11, Windows 10 & Kabylake Were Among The Popular Topics In February   Phoronix   2017-03-01
RadeonSI Shader Cache May Be Flipped On By Default   Radeon   2017-02-23
GLSL/TGSI On-Disk Shader Cache Lands In Mesa For R600g/RadeonSI   AMD   2017-02-22
R600/Radeon TGSI Shader Cache Gets Closer To Merging   Mesa   2017-02-20
A Lot Of The OpenGL Shader Cache Code Has Landed In Mesa   Mesa   2017-02-17
Valve Has Another Linux Graphics Driver Developer Working On Open-Source AMD   Valve   2017-02-14
R600/RadeonSI GLSL/TGSI On-Disk Shader Cache Revised   Mesa   2017-02-13
TGSI On-Disk Shader Cache For Mesa: Caching Comes To R600g/RadeonSI   Mesa   2017-02-07
OpenGL Shader Cache Support For RadeonSI Is Making Progress   Mesa   2017-02-04
Timothy Arceri To Tackle RadeonSI OpenGL Shader Caching   Mesa   2017-01-24
On-Disk Shader Cache Revised For Mesa, Close To Landing   Mesa   2017-01-23
Mesa Hit OpenGL 4.5, Received Vulkan Drivers, Improved Performance & More In 2016   Mesa   2016-12-27
70 Patches Of Cleaning & Bug Fixes For Mesa   Mesa   2016-12-20
Developers' Planned Changes Still Coming To Mesa 13.1 / Mesa 17.0   Mesa   2016-12-02
Mesa's On-Disk Shader Cache Revised For The 7th Time   Mesa   2016-11-29
The Mesa On-Disk Shader Cache Has Been Revised Again (V5)   Mesa   2016-09-24
Intel Mesa Soon Having OpenGL 4.5, Collabora To Focus On Performance   Intel   2016-08-05
Intel's Mesa On-Disk Shader Cache Maturing, Radeon Devs Not Yet Convinced   Mesa   2016-07-13
Mesa Is Almost Back Up To 1.9 Million Lines Of Code   Mesa   2016-07-10
These 17 Patches Effectively Put Intel Mesa Done With OpenGL 4.4 & 4.5   Mesa   2016-07-07
The On-Disk Shader Cache For Mesa's Intel Driver Has Been Revived   Mesa   2016-06-21
Intel Is Insanely Close To Showing Off OpenGL 4.5 With Their Mesa Driver   Intel   2016-06-16
Revised Patches For One Of The Last GL 4.4 Items For Intel's Mesa Driver   Intel   2016-06-11
OpenGL 4.5 For The Intel Mesa Driver May Be Imminent   Intel   2016-05-25
Intel Might Actually Be Done With OpenGL 4.4 In Mesa   Intel   2016-05-24
An On-Disk Shader Cache Revised For Intel's Mesa Driver   Mesa   2016-04-29
Mesa Has Already Seen More Than 75k Lines Of Code Added This Year   Mesa   2016-03-28
Timothy Arceri Posts Another Big Set Of Patches For A GL 4.4 Feature   Mesa   2016-03-15
Two More Bits Of OpenGL 4.4 Get Tidied Up In Mesa   Mesa   2016-03-05
Gallium3D Drivers Set To Receive OpenGL 4.3 AoA Support   Mesa   2016-02-08
Yes, Mesa Is Working Towards GLVND Support   Mesa   2016-01-17
Intel's Mesa Driver Finishes Up Arrays of Arrays Support   Intel   2015-11-04
OpenGL Arrays of Arrays Code Finally Landing In Mesa   Mesa   2015-10-15
With GL 4.3 AoA Getting Done, Arceri Is Trying A GL 4.4 Extension   Mesa   2015-10-06
Intel Compute Shaders Appear Nearly Ready For Mainline Mesa   Intel   2015-10-06
OpenGL 4.3's Arrays-of-Arrays Getting Back On Track For Mesa   Mesa   2015-06-20
OpenGL Arrays-of-Arrays Getting Finished Up For Mesa   Mesa   2015-03-21
Reducing The CPU Usage In Mesa To Improve Performance   Mesa   2014-10-27
Finding OpenGL Driver Bottlenecks With OProfile + PTS   Mesa   2014-05-20
More OpenGL Extensions Emerging In Mesa   Mesa   2014-01-21
Crowd-Funding Is Back For Another Mesa Extension   Mesa   2013-11-12
Better OpenGL Debugging Support Merged For Mesa   Mesa   2013-09-04
OpenGL KHR_debug Patch-Set Posted For Mesa   Mesa   2013-08-26
Crowd-Funded KHR_Debug Code For Mesa Published   Mesa   2013-08-10