Phoronix articles, reviews and news stories searched from of our archive since the launch of Phoronix.com in 2004.

Rich Geldreich Linux & Open-Source News

Basis Universal 1.16 Released With OpenCL Support, Other Improvements   Programming   2022-01-29
LZHAM + Crunch Now Placed Under The Public Domain   Programming   2020-09-16
New High Quality GPU Compression Codec Going Open-Source In The Coming Days   Standards   2020-03-09
ASTC Texture Compression License Turns Out To Be Restrictive Outside Of Khronos APIs   Free Software   2019-10-03
Binomial's Basis Universal To Super-Compress glTF Assets, WebGL Gets New Extensions   Standards   2019-07-26
New BC7/BPTC GPU Texture Encoder Open-Sourced   Free Software   2018-04-27
Unity Continues Crunching More Out Of Crunch Texture Compression   Standards   2017-12-16
Rich Geldreich On The Concerns Of Open-Sourcing In The Game Industry   Linux Gaming   2017-11-30
Crunch Texture Compression Showing Off Promising Results For Unity   Linux Gaming   2017-11-15
Steam's Linux Efforts Were Influential To Microsoft, Other Companies   Valve   2017-01-04
Former Valve Developer: Steam Linux Project Was The Hardest   Valve   2016-12-31
RAD Game's New Oodle Data Compression Beats Open-Source Alternatives   Linux Gaming   2016-08-03
Google Is Enabling Brotli Compression Support In Chrome   Google   2016-01-21
New Compression Codecs Risk Making Zlib Obsolete   Standards   2016-01-18
Development On Valve's VOGL Debugger Seems To Have Stalled   Valve   2016-01-17
Improving GPU Texture Compression   Free Software   2015-12-08
LZHAM Is Still Ticking Along To Further Open-Source Lossless Compression   Free Software   2015-11-29
More Optimizations Coming To LZHAM   Free Software   2015-02-07
LZHAM 1.0 Lossless Data Compression Codec Released   Free Software   2015-01-25
LZHAM 1.0 Isn't Too Far Away For Compression Of Interest To Game Developers   Free Software   2015-01-17
Rich Geldreich On The State Of Linux Gaming   Linux Gaming   2014-11-10
Former Valve/VOGL Dev: OpenGL Next Could Take 3+ Years   Valve   2014-10-09
Rich Geldreich: A Bad Catalyst GL Driver Is Bad For Everyone   Linux Gaming   2014-06-17
Rich Geldreich Leaves Valves; Points To More "End Of OpenGL" Articles   Valve   2014-06-09
NVIDIA's Tegra K1 & Linux Gaming Were Popular In May   Phoronix   2014-05-31
Former AMD Developer: OpenGL Is Broken   Standards   2014-05-31
NVIDIA Continues Beating Other Vendors On OpenGL Support   Standards   2014-05-13
A Game Developer's Perspective On Linux Driver Quality   Valve   2014-05-12
The Many Problems With OpenGL   Standards   2014-05-12
Valve Is Bringing VOGL To Windows & Working On Regression Tests   Valve   2014-04-23
VOGL Now Supports Unreal Engine 4 On Linux   Valve   2014-04-04
A Look At Valve's VOGL UI   Valve   2014-03-22
Valve's VOGL Quickly Sees Improvements, AMD Support   Valve   2014-03-15
Valve Publishes The Source Code For Their VOGL OpenGL Debugger   Valve   2014-03-12
Valve's VOGL Debugger To Be Completely Open-Source   Valve   2014-01-17
Valve Needs Help From OpenGL Game Developers   Valve   2014-01-17
Valve's VOGL OpenGL Debugger Should Be Great   Valve   2014-01-16
How Valve Made L4D2 Faster On Linux Than Windows   Valve   2012-08-09
Ex-NVIDIA Engineer Patent Issue With Open-Source   NVIDIA   2012-07-26
Valve On Linux To Be Presented In Two Weeks   Valve   2012-07-26