WINE News Archives
Wine-Staging 5.3 Fixes Online Play For Some Recent Games

Following yesterday's Wine 5.3 release, Wine-Staging 5.3 was issued as the latest testing/experimental flavor of Wine. Wine-Staging 5.3 is still carrying 800+ extra patches compared to upstream Wine while it has updated its Event FD synchronization code and also added one important addition this cycle.

29 February 2020 - Wine-Staging 5.3 - 2 Comments
WineD3D Vulkan Back-End Is Back In The Works Following Wine 5.0

One of the features that didn't materialize in time for Wine 5.0 as the annual stable Wine release was the work-in-progress Vulkan back-end to WineD3D. Rather than going from Direct3D to OpenGL as WineD3D currently does, there has been efforts to introduce a Vulkan back-end similar to the likes of DXVK.

25 January 2020 - WineD3D + Vulkan - 29 Comments
Wine Is Approaching Six Million Lines

Given yesterday's release of Wine 5.0 I was curious to run some development stats on Wine Git as of the 5.0 release tag for seeing how development is trending on this wildly popular program among Linux users especially for running Windows games and applications.

22 January 2020 - Wine Stats - 11 Comments
The 2010s Were Very Successful For Wine Thanks To CodeWeavers + Valve's Steam Play

The 2010s were great for the long-standing Wine project that allows Windows games/applications to run near effortlessly on Linux, macOS, and similar platforms. CodeWeavers' investments into Wine continue turning out very well for the continued success and now with Valve's Steam Play built upon the Wine-based Proton, more Linux gamers are happier than ever.

26 December 2019 - Wine Highlights - 68 Comments
Wine 5.0 Code Freeze To Begin Next Week

As expected by Wine's annual release cadence, next week Wine 5.0 will enter its code freeze followed by release candidates until this next stable Wine release is ready to ship around early 2020.

6 December 2019 - Wine 5.0 - 3 Comments

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