WINE News Archives
CodeWeavers CrossOver Linux 18 Released With DXVK/VKD3D Support

While CodeWeavers' developers have been busy with improvements to Wine and Valve's downstream "Proton" for allowing a great Windows-on-Linux gaming experience, they haven't parted ways with their core business and today they announced the availability of CrossOver 18.

16 October 2018 - CrossOver 18 - 2 Comments
Wine-Staging 3.18 Released With Some New Patches While Other Code Got Upstreamed

It has been a very exciting weekend for Linux gamers relying upon Wine for running Windows titles under Linux... There was the routine bi-weekly Wine 3.18 development release on Friday but yesterday brought transform feedback to Vulkan and in turn Stream Output to DXVK to fix up a number of D3D11 games. Today is now the Wine-Staging 3.18 release.

14 October 2018 - Wine Staging - 5 Comments
Wine-Staging 3.16 Released With ~880 Patches Still Atop Wine

Busy since Friday's release of Wine 3.16, the volunteers maintaining the Wine-Staging tree with the various experimental/testing patches atop upstream Wine are out with their adjoining update that continues with just under 900 patches being re-based.

16 September 2018 - Wine-Staging - 6 Comments
Wine 3.0.3 Ships With 50+ Bug Fixes

If you are a user of the Wine stable releases rather than the bi-weekly Wine development releases or Wine-Staging (or now Proton too), Wine 3.0.3 is out today as the latest version.

13 September 2018 - Wine 3.0.3 - 10 Comments
wineSHOCK: The Automated Direct3D Game Benchmarks On Wine

Given Valve's now public Steam Play for Linux using the Wine-derived Proton and their ongoing relationship with Code Weavers to improve the experience for Windows games on Linux, it perhaps adds better context why this summer for GSoC there was the automated Direct3D game benchmarking work with mentorship by a CodeWeavers developer.

28 August 2018 - wineSHOCK - 13 Comments
DXVK Introducing Per-Game Configuration Files

While DXVK is capable of running a great deal of Direct3D 11 games via Vulkan within Wine, a number of games have required various workarounds for either getting the game to properly work in the first place or to run efficiently. Those per-game settings are now being punted off into a per-game configuration system.

9 August 2018 - DXVK Game Configurations - 2 Comments
Wine-Staging 3.13.1 Released To Fix StarCraft 2

With no Wine 3.14 release having shipped on their usual bi-weekly release cadence due to summer holidays, the Wine-Staging crew has opted to create a v3.13.1 release to ship their latest testing/experimental patches in the absence of a new Wine upstream Wine development release.

4 August 2018 - Wine-Staging - 31 Comments
VKD3D Gets Patches For Offering Direct3D 12 On macOS Via MoltenVK

Last month Wine introduced support for Vulkan-using Windows programs on macOS via the MoltenVK library for mapping Vulkan API calls to the Apple Metal API. Now the next logical step is available in patch form: getting VKD3D supported on macOS for allowing Direct3D 12 to begin working on Mac for Windows games/applications.

4 August 2018 - VKD3D On Mac - 23 Comments
DXVK 0.64 Released With More Game Fixes

For those making use of DXVK to enjoy greater performance of Direct3D 11 games under Wine thanks to this D3D11-to-Vulkan translation layer, DXVK 0.64 is now available as the latest update.

4 August 2018 - DXVK 0.64 - 2 Comments
Wine-Staging 3.13 Released With Extra Patches

Following Friday's release of Wine 3.13 is now the adjoining Wine-Staging 3.13 version debut that incorporates various extra/testing patches atop this code-base for running Windows programs/games primarily on Linux and macOS systems.

21 July 2018 - Wine-Staging 3.13 - 3 Comments

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