As expected by Wine's annual release cadence, next week Wine 5.0 will enter its code freeze followed by release candidates until this next stable Wine release is ready to ship around early 2020.
Built off yesterday's release of Wine 4.21 is now a new Wine-Staging release that continues shipping over 800 patches on top of upstream Wine for offering an experimental/testing blend that often works out much better for gaming on Linux.
Wine 4.21 is out today as the newest bi-weekly development release as the feature freeze approaches for the Wine 5.0 release in early 2020.
Coming up this weekend with the Linux 5.4 kernel is emulation/spoofing of the SGDT/SIDT/SMSW instructions around UMIP for allowing newer 64-bit Windows games to run on Wine and Steam Play (Proton). With newer CPUs like the AMD Ryzen 3000 series that support UMIP, these instructions are not allowed to run in user-space with Wine due to UMIP. So while the first stable kernel release is about to land with this support, some Wine-based emulation not contingent on the kernel patches is also in the works.
CodeWeavers' Jeremy White has announced that CrossOver 19 is now in beta for existing customers of this Wine-based software for running Windows programs on Linux and macOS.
Wine 4.20 came out last night while out today is Wine-Staging 4.20 as this experimental blend of Wine with more than eight-hundred extra patches on top.
Wine 4.20 is out today as the newest bi-weekly development snapshot for this open-source project allowing Windows games and applications to run on Linux and other non-Microsoft platforms.
CodeWeavers is looking to hire another developer to work on Wine's graphics stack and in particular the WineD3D code while having an emphasis that it's part of Valve's Steam Play (Proton) efforts.
With DXVK in remarkably good standing for translating Direct3D 10/11 to Vulkan for use by Steam Play (Proton) and Wine, Philip Rebohle who started that project is now contributing more to Wine's VKD3D initiative for mapping Direct3D 12 on Vulkan.
Fresh off last night's Wine 4.19 uncorking, Wine-Staging 4.19 is out as the experimental blend of Wine with more than 800 patches for experimental/testing patches atop the upstream code-base for running Windows games/applications on Linux and other platforms.
Wine 4.19 is out today as the project's first development release for November and as we get quite close to the feature freeze / RC period for Wine 5.0 that will be out in early 2020.
CodeWeavers' Derek Lesho has been working on Vulkan shared memory support for Wine to expose some interesting use-cases.
Fresh off yesterday's Wine 4.18 release, Wine-Staging 4.18 is now available for those preferring the more experimental blend of Wine that incorporates various testing patches atop Wine.
While three weeks have passed since the previous Wine development release compared to the usual two week cadence, Wine 4.18 is out today and isn't too busy on the feature front but there are more than three dozen bug fixes.
Wine-Nine-Standalone is the project making it easier to make use of Gallium3D's Direct3D 9 state tracker within Wine. Wine-Nine-Standalone 0.5 is out as the first new release since March for this project making it easier to use the Direct3D 9 Gallium state tracker within Wine.
Wine 4.17 was released yesterday that merged the DXTn support and other improvements from Wine-Staging. Meanwhile Wine-Staging 4.17 is out today to re-up their game with now more than 850 patches in total against upstream Wine.
Wine 4.17 has been uncorked for weekend testing as the newest bi-weekly feature development release of this open-source project for running Windows games/applications on Linux and other platforms.
Based off yesterday's release of Wine 4.16, the Wine-Staging 4.16 update out today is more prominent with a number of new patches introduced to this experimental/testing flavor of Wine for running Windows games/applications on Linux.
Wine 4.16 is out as the newest bi-weekly development snapshot leading up to the Wine 5.0 release in just a few more months.
Based off Friday's Wine 4.15, Wine-Staging 4.15 is now available that has its 800+ existing patches while adding a number of new patches and updating functionality for some of the existing feature patches.
Wine 4.15 is out for testing this US holiday weekend. With Wine 4.15 it brings an initial implementation of Windows' HTTP.sys as the HTTP protocol stack that is a kernel-mode driver that lists for HTTP requests and passes it onto Microsoft's IIS.
Wine 4.0.2 is out today as the second stable point release to this year's Wine 4.0 cycle.
Re-based against yesterday's Wine 4.14 release, Wine-Staging 4.14 is now available with nearly 850 extra patches.
Wine 4.14 was released earlier today as the newest bi-weekly point release for running Windows games and applications on Linux and other operating systems.
Hot on the heels of the upstream Wine 4.13 release following a long summer retreat, Wine-Staging 4.13 is now available with the latest testing/experimental patches re-based atop the newest Wine code.
Wine 4.12 was released back on 5 July while finally today has been succeeded by Wine 4.13, which is normally seeing updates on a two-week release cycle.
Wine's bi-weekly development snapshots do not normally see point releases, but this time around there's an immediate bug fix release to Friday's Wine 4.12.
Hot off yesterday's Wine 4.12 release, the Wine-Staging crew has announced their v4.12 release that is carrying more than 800 patches atop upstream Wine.
Wine 4.12 is now available as the newest bi-weekly development release of this program for running Windows software on Linux.
Just hours after releasing Wine 4.11, the team maintaining the experimental/testing version of Wine -- Wine-Staging -- issued their release with more than 800 patches re-based on top.
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