Linux Gaming News Archives
Open-Source Unvanquished Game Aiming For A New Release Soon

One of the most promising open-source game projects of the 2010s when it comes to gameplay and visual quality is the Unvanquished project but sadly in recent years has been fairly quiet although new code continues to be contributed to their repository. It looks like in the weeks ahead could finally be a new release.

4 April 2020 - Unvanquished - Add A Comment
DXVK 1.5.5 Released With Many Game Fixes

DXVK 1.5.5 is out this weekend as a big update to this Direct3D-over-Vulkan translation layer widely used by Linux gamers in running Windows games with decent speed.

29 February 2020 - DXVK 1.5.5 - 1 Comment
Linux Game Publishing Brought Back Online For Archival Purposes

In 2020 we certainly didn't expect the Linux Gaming Publishing website to appear back online, years after their single server failed and ultimately faded away as one of the promising Linux game porters built up following the collapse of Loki Software.

29 February 2020 - Linux Game Publishing - 8 Comments
Valve's ACO Helps The Radeon RX 5600 XT Compete With NVIDIA's RTX 2060

As shown yesterday the new video BIOS of the Radeon RX 5600 XT paired with the corrected SMC firmware on Linux yields impressive performance improvements that -- similar to Windows -- allows the card to compete better with NVIDIA's GeForce RTX 2060. For Linux users, activating the Valve-funded ACO compiler back-end for the Radeon "RADV" Vulkan driver helps turn up the competition even more.

25 January 2020 - New vBIOS + ACO - 37 Comments
Linux Kernel "Zen" Downstream Pulls In A MuQSS Fix To Help Gaming Performance

This weekend I posted some fresh benchmarks of the Liquorix kernel against upstream Linux 5.4 and found the gaming performance to be rather disappointing for that kernel flavor derived from the "Zen" patches and more. Fortunately, the Zen kernel patches now include a fix that should make their gaming performance more competitive.

7 January 2020 - Linux Zen Gaming Fix - 22 Comments
Godot 4.0 Game Engine Aiming For Release With Vulkan In Mid-2020

Godot lead developer Juan Linietsky provided a New Year's Eve look at the origins of this wildly successful open-source game engine from their beginnings, the technical advancements of this open-source game engine, the big step forward with Godot 3.0, and what's on the horizon with Godot 4.0.

1 January 2020 - Godot 4 - 4 Comments
X-Plane 11.50 Flight Simulator Preparing For Public Beta With Vulkan Rendering

One of the engine upgrades to Vulkan we have been looking forward to the most has been usage by the X-Plane flight simulator to ultimately succeed their long-standing OpenGL pipeline. Laminar Research shared on Christmas day that the X-Plane 11.50 release with Vulkan support is currently in private beta and will soon be available publicly.

26 December 2019 - X-Plane 11.50 - Add A Comment
Intel iGPU Linux Gamers May Be Better Off With The "Powersave" Governor

While it's normally recommended switching to the P-State/CPUFreq "performance" governor for the optimal Linux gaming experience and the preferred default of Feral's GameMode Linux gaming daemon, in the case of Intel integrated graphics you may find better results in using the "powersave" governor.

18 December 2019 - Powersave vs. Performance - 10 Comments
DXVK Reportedly Going Into "Maintenance Mode" Due To State Of Code-Base

While DXVK tends to be much-loved by Linux gamers for allowing more Direct3D 10/11 Windows games to run nicely on Linux with Wine or Proton (Steam Play) thanks to its fairly complete translation of D3D10/D3D11 API calls to Vulkan, it looks like Philip Rebohle is at least contemplating shifting it just into maintenance-mode.

11 December 2019 - DXVK Issues - 46 Comments

1702 Linux Gaming news articles published on Phoronix.