Linux Gaming News Archives
There Still Are Some Pain Points For Linux Gaming Moving Into 2018

Five years ago today I wrote about The Problems Right Now For Gaming On Linux with regards to challenges for Linux gaming when it comes to the software and hardware. In the five years since and with seeing thousands of more games be made available for Linux, the situation still is not ideal but it's much better than at the end of 2012.

30 December 2017 - But Improvements - 31 Comments
Solus Releases Updated Linux Steam Integration With Snapd Support

One of several side projects by the Solus Linux distribution project has been linux-steam-integration as a means of a helper package to improve the integration of the Steam client and Steam games running on Linux. LSI applies workarounds and other optimizations to get Steam games running better on Linux.

20 December 2017 - Linux Steam Integration - 3 Comments
Godot 3.0 Game Engine Reaches Beta

Development on the Godot 3.0 game engine has been happening for the better part of two years while today it reached its much anticipated beta milestone that also marks the feature freeze for this open-source game engine release.

30 November 2017 - Godot 3.0 Beta - 2 Comments
Rich Geldreich On The Concerns Of Open-Sourcing In The Game Industry

Former Valve developer Rich Geldreich who was responsible for a lot of the Linux/OpenGL work at Valve in the earlier days of Linux gaming and who has also spent time at Unity, Microsoft, and other companies before starting his own consulting firm, has second thoughts about open-sourcing in the game industry.

30 November 2017 - Rich Geldreich Commentary - 56 Comments
LWJGL 3.1.4 Adds Zstd & LZ4 Bindings

A new release is available of the Lightweight Java Game Library 3 (LWJGL) that is popular among game developers using the Java programming language.

20 November 2017 - LWJGL 3.1.4 - 1 Comment
Solus Borrows From The Clear Linux Playbook For AVX2-Optimized Gaming

One of the approaches Intel's Clear Linux distribution uses for achieving greater performance is by shipping AVX2 (and even now AVX-512) optimized libraries with their OS that are then automatically used if the detected host CPU is AVX equipped. Solus is making use of this approach now for striving for better Linux gaming performance.

12 November 2017 - AVX2 Libraries - 9 Comments
Trying Out The Intel Vulkan Driver With F1 2017 On Linux

With Feral Interactive's port of F1 2017 to Linux, only Radeon via RADV and NVIDIA are supported for this racing game that's making use of the Vulkan graphics API under Linux. For those curious about if Intel graphics can squeeze by for this game with the open-source "ANV" Intel Vulkan driver, I tried it out.

4 November 2017 - Intel ANV Vulkan - 14 Comments
The Interesting Banshee Game Engine Now Officially Supports Linux

We previously covered Banshee as one of the interesting Vulkan-based projects with this open-source game engine supporting OpenGL / Direct3D 11 and as of January added Vulkan support. They had been planning to firm up Linux support for Q4 and they have managed to strike that goal.

1 November 2017 - Banshee Engine - 8 Comments

1471 Linux Gaming news articles published on Phoronix.