News Archives
ASTC Texture Compression License Turns Out To Be Restrictive Outside Of Khronos APIs

The lossy ASTC texture compression algorithm has been widely adopted in recent years with it being official extensions to both OpenGL and OpenGL ES. While it may not be as messy as the S3TC patent situation of the past, it turns out Arm's license on Adaptive Scalable Texture Compression actually is quite restrictive outside of the context of Khronos' APIs.

3 October 2019 - Adaptive Scalable Texture Compression - 12 Comments
NetworkManager Will Now Roam For WiFi Signals More Aggressively

NetworkManager has shifted its threshold for a weak WiFi signal for when to begin searching for other WLAN networks. Up to now NetworkManager used a -80dBm threshold for when to roam for other network signals while now that has changed to find hopefully stronger network signals sooner.

20 September 2019 - Aggressive WiFi - 13 Comments
Facebook's HHVM Begins Seeing Rust Rewrite

Facebook's HHVM implementation that started off as a high performance PHP5 implementation but is now just focused on powering their own Hack programming language is beginning to see some of its code rewritten in Rust.

28 August 2019 - HHVM In Rust - 13 Comments

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